There is PvP in the game.
Its called Triple Triad and you can find it in the gold saucer.
There is PvP in the game.
Its called Triple Triad and you can find it in the gold saucer.
While I wont deny that pvp botting and scripting is sadly a thing, I disagree that this is the only thing preventing progress to a competitive pvp system.Here's the simplest reason why there's barely any focus on PVP in this game. Ready for it? It's a singular, pretty simple reason to understand why they don't throw tons of focus on it.
It's rampant with botters.
No DRM to see third party software = Botters run rampant in PVP.
People report them. Nothing is done.
You'll never get more big dedicated competitive PVP focus until they somehow deal with that. Good luck on that front. They've flailed for years dealing with Botters.
Also correct me if I am wrong, but iirc Square Enix being a JP company is bound to japanese law, which means distribution of software within FFXIV's installation scanning your system for third-party programs interacting with or injecting into the game is actually illegal for them. So DRM is entirely out of question.
They don't need such invasive software, local GMs who play the game (as normal people with normal skills not as Ascians) and who are empowered to investigate and act would likely be enough. Right now anything to do with botting or cheats goes to the black hole of the tiny Japan based Special Task Force.Also correct me if I am wrong, but iirc Square Enix being a JP company is bound to japanese law, which means distribution of software within FFXIV's installation scanning your system for third-party programs interacting with or injecting into the game is actually illegal for them. So DRM is entirely out of question.
やはり、お前は……笑顔が……イイ
To a extent, youre correct, Job balance will always require some Jobs to be stronger than others, because of the necessity of a Meta having to exist, but despite sounding rather contradicting, Healers and Tanks can both be balanced and staying inbalanced and fullfilling their role at the same time, ill provide you with examples.
There are, at least from what ive observes in my time with MMOs in general, two ways of "balancing" Healers and Tanks in PvP that would make them work in both 1vs1 scenarios, as well as group fights: "by design" and "artificially".
-With Artificially, i mean in order to counteract the ideology of a Tank being sturdy and a Healer keeping things and itself alive (which makes it by nature overpowered), over-usage needs to be punished.
A example for this would be "healing sickness" on Healers. Healing sickness is a debuff that is being applied everytime someone is being healed, which reduces healing recieved by a certain amount for a few seconds (like, up to 10 seconds). It wont reduce the initial Heal recieved, but any healing that would follow in a short amount of time and said debuff WILL stack if you try to spam Heals on the same target over and over, forcing the Healer to use other means (like Shields, Buffs, crowd control effects, debuffs and so on) to buy time, until it can Heal again (said Heals, are usually quite potent, because of the sickness debuff, to even things out).
On a Tank, a similar example would be a Parry Skill which would work in a similar fashion. On FFXIV terms, it could work as follows: You gain a buff (similar to Retaliation) which lasts a couple of seconds that puts you into a "stance" for like up to 10 seconds. IF you get hit during that time, you gain advantages such as increased defense, a shield, Lifesteal effects, you name it. BUT if you dont get hit during that time, it will provide a debuff on you in a similar fashion as mentioned before. That does not mean that Tanks shouldnt have any defensive cooldowns as it is fashion, but more on this on the next Point, which is
Post 1/2, because too many words.
-By Design. By Design i mean simply "holes" in a toolkit in which a Healer cant heal and a Tank cant Tank under normal circumstances. That doesnt mean that said holes are something that only exist on Healers/tanks account, but they also could be created by other Jobs which are able to make them with Skills that either completely negate or punish their nature (imagine it like this, "Caster" is being able to apply a DoT which has by nature a additional effect alongside doing noticeably large damage, it also detonates immediately for the FULL duration when it gets dispelled or "healed over" when a Healer tries to mitigate it in said way). The whole purpose of this kind of design, is to provide opportunities in which others COULD emerge victorious over a Healer or Tank, but those "holes in design" shouldnt by any means, render the latter completely helpless, only "weaker than usual" for a brief time. That way, Cooldowns can still exist, but in order for them to do so in a fair fashion, theyre tied usually to a LONG Cooldown, since their very nature, can patch up those holes in design.
Nevertheless, it is a very complicated matter and requires Classes to be well thought of, but it is definitely possible to Design Healers and Tanks for PvP in which they arent simply unfair metagolems.
Post 2/2
One of the reason I choose ffxiv as my main mmorpg is because of lack of open world pvp (pvp only in very specific instance/gamemode), as this game has more focus on story and coop gamemode
although I still enjoy some frontline / rival wings once or twice..
so, if suddenly yoship decided to implement all area to be pvp-able,
I'll really will reconsider to continue playing
(or at least if it is toggle-able, you'll bet it'll be no-pvp-mode forever for me)
Tera Online did it in exact that same fashion. You could PvP everywhere and anyone who had PvPOn which was working really well and couldnt be abused, since it was bound to a 30second timer (which could be interrupted when you got attacked by another player btw) before it allowed to switch between PvPOn and PvPOff.One of the reason I choose ffxiv as my main mmorpg is because of lack of open world pvp (pvp only in very specific instance/gamemode), as this game has more focus on story and coop gamemode
although I still enjoy some frontline / rival wings once or twice..
so, if suddenly yoship decided to implement all area to be pvp-able,
I'll really will reconsider to continue playing
(or at least if it is toggle-able, you'll bet it'll be no-pvp-mode forever for me)
that being said, Tera Online is now pretty much dead, but not because of PvP being bad or too hostile aganist people who dont want to PvP, but rather because of their greedy Dev's.
I come back to it again but I think that comparing the pve to the pvp is like comparing having cold blood and warm blood, criticizing and giving your opinion will not change anything because both exist in us, it is better to have them on your side. If I go for a drink, if I go to play football, if I rush with the car (A little adrenaline in the blood) and I find myself with a little heat in the blood. Never in life I will play FFXIV, I will prefer to play 1000x more a game where it's hot~boiling, I connect and I let off steam without waiting. Removed the pvp bestial aspect (free pvp) is an incredible handicap as long as surely you have the right to say no in your options. In brief, No one will have the right to rape you(it's beyond a simple style of mmo, it's simply the bursts of life)
Last edited by Kitahrox; 01-05-2022 at 11:00 PM.
Signature test
"Not all PvE players like PvP but all PvP players like PVE HL" Quote from Einstein 17 February 1933.
Create a free PvPvE map / Event PvPvE with NeoBahamut and the BlackCrystal / Duel allowed everywhere (except capital) / Add specific attributes to each job (which can be applied only on his own character, And are cumulative, 8 jobs level 90 = 8 Ultimate attributes). Pull the game up and not down.
Wait, I think I've deciphered the Rosetta stone here.I come back to it again but I think that comparing the pve to the pvp is like comparing having cold blood and warm blood, criticizing and giving your opinion will not change anything because both exist in us, it is better to have them on your side. If I go for a drink, if I go to play football, if I rush with the car (A little adrenaline in the blood) and I find myself with a little heat in the blood. Never in life I will play FFXIV, I will prefer to play 1000x more a game where it's hot~boiling, I connect and I let off steam without waiting. Removed the pvp bestial aspect (free pvp) is an incredible handicap as long as surely you have the right to say no in your options. In brief, No one will have the right to rape you(it's beyond a simple style of mmo, it's simply the bursts of life)
You want WORLD pvp? Open zone pvp?
That aspect is never going to happen. If you're expecting that one, XIV definitely isn't the game for you. PVP will always be a completely detached mode from the over all world. Even if they made one "free for all" zone, I can almost guarantee that the majority of players would avoid it. SE would have to highly incentivize participation for it to even draw a crowd.
In terms of activating world pvp in existing zones, that will 100% never happen. XIV is not, at its core, designed around this. It would be an unmitigated disaster with the game systems already in place.
Also, we are all not "cold blooded" and "hot blooded". We're warm blooded mammals. Your figure of speech is a bit disingenuous. I understand you want competition and that's the type of game you enjoy, but that is not what XIV is, in regards to PVP.
You get competition in this game, if you want it, in the various world first races for Savage. In competition with getting better at your own rotation, increasing your numbers, becoming a better player.
XIV has a PVE focus. I'm sorry if this upsets you, but the game won't shift to PVP focus.
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