Healing in the canon lore isn't nrlearly as quick as it is in gameplay...
That's atleast what someone told me ages ago! ^^
Healing in the canon lore isn't nrlearly as quick as it is in gameplay...
That's atleast what someone told me ages ago! ^^
I think at this point I just assume that it's an honour thing. It's dishonourable to attack someone while their back is turned, so perhaps it's also dishonourable to do so when they're waxing lyrical about the meaning of life and other nihilistic things. Still frustrates me to no end.It's good they throw a few bones in cutscenes like that. Of course, there's still the problem I have with most videogames with cutscenes that's just inherent in the medium- "MWAHAHAHA, I'm on the other side of the room and in a monologue! You can't stop me now!" *character draws weapon and grits teeth...menacingly*
I'm there the entire time muttering "You're a MAGE. Blow him up. Six seconds have gone by. Ten. Twenty. You haven't blasted him yet. Aaaaaaaand he's gone. Good job."
Mortal Fist
This is canonically the case, actually, at least in terms of lore.
When someone's down in a fight in this combat system, they're not meant to be dead; they're still alive, albeit sorely wounded and unconscious. As such, our raise abilities aren't actually restoring the dead to life; it's more like a paramedic giving someone a shot of adrenaline and a blood transfusion to get them back on their feet, then shoving them back into the fight. (Hence the "Weakness" debuff the first time, and "Brink of Death" the second, and why people rez with very little health.)
The way I tend to think of it is that most healing in this game is basically aether transfusion. When someone's wounded but not mortally so, it's like they're a bowl where the aether's been spilled out; we can refill that bowl with additional fresh aether and encourage their body to speed the mending process along. If someone's truly mortally wounded, though... that's more like you punched a hole in the bowl. No matter how much new aether you pour in, it's still just going to leak right back out that hole.
Sometimes, paramedics—and blood transfusions—aren't enough to save someone. And we, alas, are the paramedics.
(Besides, if we were actually raising the dead, that's not healing... that's necromancy.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
I liked how they actually translated Haurchefants death into gameplay mechanics for Thordan Extreme. The group needed to intercept the spear throw to spread the damage out, one person was not enough, and anyone hit by the spear got a massive healing reduction debuff for a few seconds, preventing any healing. If anyone died from this, it was considered a full group wipe. Why? Because that person is dead. Not unconsious. Dead. D E D dead. Permanently.
So that's why you couldn't heal Haurchefant. The attack that got him negates healing and the damage was so high there was no way Haurchefant could survive it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.