In short, I would like to request a return of HQ gathering materials.
I'm a returning player who took a fair amount of time off. I'm not even close to done with the MSQ yet. But that said, leveling is an important part of the game; the only long-term end-game players you have are the ones who enjoy the leveling process enough to get through it.
After my group of friends became bored with New World I tried to work to convince them to give FFXIV a try. One of the most compelling arguments I offered was the intricate and involved crafting and gathering mini-games. They all loved New World for its focus on professions, and this was one of the most compelling reasons many of them considered the switch.
Having been away and not at end-game (and not one for spoilers) I hadn't kept up on patch notes. Coming back and finding that one of the more interesting and complicated dynamics of the gathering mini-game (and by extension the crafting minigame) completely removed was embarrassing. The way that gathering decisions (in the form of HQ materials) could affect the entire crafting process through to the final piece made everything feel so smoothly intertwined.
Now gathering seems so much simpler...and more boring. It's taken a huge step towards the simple pointless point-and-click of other MMOs. Instead of two dynamic variables to balance you have one simple variable to solve for...without real variation. How is it any different and better than WoW or New World now?
Games (good games anyways) can be best defined as "a series of interesting decisions". Modern games have already departed to far from this. Please make the gathering minigame have more interesting decisions again instead of less.
If you want to solve the inventory management problem, then please solve *that* problem. GW2 did it with their 'collection'. Other games increase bag space. You could even let every item take one slot with separate counters for HQ and regular. All of these are solutions that leave the rest of the game intact.
Thank you.