There isn't such thing as a "savage level rotation". There is the correct rotation, and the wrong rotation. Hence why jobs get balanced around the proper execution of their rotation.See, I think that is a fallacy, because it presumes that the complexity level of savage-level rotations will universally scale down for casual play. When in actuality rotations depend on certain patterns and combinations of abilities that can very easily be designed in a way that would be too obtuse for casual players to pick up and play "well".
For me this is SAM. I am absolutely a casual SAM player and my soft brain still hasn't had the opportunity to integrate any of its job abilities past level 54. The Kenki builders vs. Kenki spenders, the readying abilities, the Meditation stacks... And this is on top of the fact that I already know that the average DPS sprout isn't going to recognize the utility of using different Iaijutsu instead of going for Midare all the time.
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