Quote Originally Posted by SeverianLyonesse View Post
See, I think that is a fallacy, because it presumes that the complexity level of savage-level rotations will universally scale down for casual play. When in actuality rotations depend on certain patterns and combinations of abilities that can very easily be designed in a way that would be too obtuse for casual players to pick up and play "well".

For me this is SAM. I am absolutely a casual SAM player and my soft brain still hasn't had the opportunity to integrate any of its job abilities past level 54. The Kenki builders vs. Kenki spenders, the readying abilities, the Meditation stacks... And this is on top of the fact that I already know that the average DPS sprout isn't going to recognize the utility of using different Iaijutsu instead of going for Midare all the time.
Which is completely fine that you aren't comfortable with the optimized rotation of SAM, because any of the casual content does not demand that you perform 100% perfectly to beat it. That's what I was trying to convey. The way the dungeons are tailored, they can be beaten by four sub-optimally playing WoL's. The threshold for beating them is lower, and since the jobs are balanced via Savage numbers, sup optimal levels match up with casual content. It trickles down from the top, is what I was trying to say.

Apologies if I wasn't conveying what I was attempting to say well enough.