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  1. #1
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dewslam View Post
    Maybe the game shouldn't be so easy I can auto-attack through most of it with the only mildly challenging content being extreme and savage, which demands you jump through considerably more hoops than anything else just to do. But also Savage demands a different playstyle than the rest of the game, so balancing for it means balancing for the players who optimize and play as close to perfect as they can.

    I think current monk is probably the best example of this; once you get the hang of blitz, its timers and the gist of what you're supposed to do, it's not hard to use at all and performs above how it feels like it is. But a lot of people struggle with keeping monk's blitz cycles going and fall out of synch which makes the class feel sloppy and awkward. So rather than rewarding you for performing well, it feels like you have to perform well for the class to not feel like a mess.

    Basically, I guess, I'm saying that by tuning specifically for end game content it makes the rest of the game feel like it doesn't matter at all which, in turn, has made it all feel pretty dull and rote in comparison.
    I'm not arguing the case to make the game easier.

    I'm attempting to explain to people that have the viewpoint that "balancing a job's performance around their performance in savage" is somehow making the jobs "harder".

    Believing that fact is a logical fallacy, because if a job is tiered to be balanced and perform well in savage, then it is going to perform well in more casual content with sub-optimal play.
    (2)

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ArkenaeuxBelmont View Post
    Believing that fact is a logical fallacy, because if a job is tiered to be balanced and perform well in savage, then it is going to perform well in more casual content with sub-optimal play.
    See, I think that is a fallacy, because it presumes that the complexity level of savage-level rotations will universally scale down for casual play. When in actuality rotations depend on certain patterns and combinations of abilities that can very easily be designed in a way that would be too obtuse for casual players to pick up and play "well".

    For me this is SAM. I am absolutely a casual SAM player and my soft brain still hasn't had the opportunity to integrate any of its job abilities past level 54. The Kenki builders vs. Kenki spenders, the readying abilities, the Meditation stacks... And this is on top of the fact that I already know that the average DPS sprout isn't going to recognize the utility of using different Iaijutsu instead of going for Midare all the time.
    (2)

  3. #3
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    See, I think that is a fallacy, because it presumes that the complexity level of savage-level rotations will universally scale down for casual play. When in actuality rotations depend on certain patterns and combinations of abilities that can very easily be designed in a way that would be too obtuse for casual players to pick up and play "well".

    For me this is SAM. I am absolutely a casual SAM player and my soft brain still hasn't had the opportunity to integrate any of its job abilities past level 54. The Kenki builders vs. Kenki spenders, the readying abilities, the Meditation stacks... And this is on top of the fact that I already know that the average DPS sprout isn't going to recognize the utility of using different Iaijutsu instead of going for Midare all the time.
    Which is completely fine that you aren't comfortable with the optimized rotation of SAM, because any of the casual content does not demand that you perform 100% perfectly to beat it. That's what I was trying to convey. The way the dungeons are tailored, they can be beaten by four sub-optimally playing WoL's. The threshold for beating them is lower, and since the jobs are balanced via Savage numbers, sup optimal levels match up with casual content. It trickles down from the top, is what I was trying to say.

    Apologies if I wasn't conveying what I was attempting to say well enough.
    (4)

  4. #4
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SeverianLyonesse View Post
    See, I think that is a fallacy, because it presumes that the complexity level of savage-level rotations will universally scale down for casual play. When in actuality rotations depend on certain patterns and combinations of abilities that can very easily be designed in a way that would be too obtuse for casual players to pick up and play "well".

    For me this is SAM. I am absolutely a casual SAM player and my soft brain still hasn't had the opportunity to integrate any of its job abilities past level 54. The Kenki builders vs. Kenki spenders, the readying abilities, the Meditation stacks... And this is on top of the fact that I already know that the average DPS sprout isn't going to recognize the utility of using different Iaijutsu instead of going for Midare all the time.
    There isn't such thing as a "savage level rotation". There is the correct rotation, and the wrong rotation. Hence why jobs get balanced around the proper execution of their rotation.
    (6)