Results 1 to 10 of 147

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dewslam View Post
    ...
    Job balancing =/= content tuning, unless your only solution to job imbalance is power creep or reduction to the lowest bar.

    Parity, in itself, does not make content harder, easier, or anything in between.

    But also Savage demands a different playstyle than the rest of the game, so balancing for it means balancing for the players who optimize and play as close to perfect as they can.
    You say that like it's a bad thing. That's literally what it means to balance kits and the actual available throughput, rather than to add handicap points based on average player performance gap. The mistakes and value of mistakes people are likely to make vary wildly; to compensate for them only creates yet another mess of imbalance the moment those couple parts more of a given job is mastered.

    I think current monk is probably the best example of this; once you get the hang of blitz, its timers and the gist of what you're supposed to do, it's not hard to use at all and performs above how it feels like it is. But a lot of people struggle with keeping monk's blitz cycles going and fall out of synch which makes the class feel sloppy and awkward.
    It makes the job feel sloppy... to those who haven't yet learned how to play it. That is not a bad thing. Having a kit to learn is, in itself, available gameplay -- enjoyable hours of progress to be made if simply cares to learn rather than throwing up their hands and demanding the job be balanced around their mistakes or that its floor be raised nearly to its ceiling. I would much rather struggle with a 'harder' job and actually learn it than for there to be no mechanic on said job really worth mastering.
    (3)
    Last edited by Shurrikhan; 01-05-2022 at 07:50 PM.