This is far too parser-centric in thought.
DRG has lower personal DPS than other certain other DPS because it adds some damage back in through buffs to the party. People should not focus solely on parse data but rather who clears and who doesn't.
More like people who like to play dancer want to contribute more to the group than just "making someone else hit harder".
THEY wand to be valuable, not make other people valuable.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Or at least for that aid to be more interesting than just shuffling what would be their own numbers to someone else...
...I've yet to meet in-game a SAM who knew what LB, Sprint, and either among a "snapshot" or "donut" AoE were who didn't know to at least use Higan on bosses or Tenka in AoE. It's... quite basic stuff, and I don't see what relevance the "average DPS sprout" ought to have to ideal tuning. Why would we balance around, or constraint kits to, our bottom 20%?
Last edited by Shurrikhan; 01-06-2022 at 07:15 AM.
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