Quote Originally Posted by Dewslam View Post
The game being balanced entirely around the difficulty mode a vast minority of players ever even touch seems like it's kind of an issue in the first place tbh.
If you're not playing a job to remotely its full potential, though, how would you even know what its actual throughput is?

Balancing around anything much lower than the 80th percentile quickly becomes a pointlessly chaotic endeavor because you're then balancing for the average contextual impact of mistakes rather than balancing the job toolkits, changes for which require foolproofing jobs more so than the kits' potencies or the like, else the moment the job that previously faced the most or largest mistakes simply becomes the new "OP must nerf!" job the moment they better learn how to play. And if you foolproof every job, what actual gameplay is left with which to attract players except for visual spectacle. The game already has little enough besides.