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  1. #1
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fryfor View Post
    Lotta balance andies in this thread that also conveniently don't touch Savage at all.
    Really puts it into perspective doesn't it?
    The game being balanced entirely around the difficulty mode a vast minority of players ever even touch seems like it's kind of an issue in the first place tbh.
    (3)

  2. #2
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dewslam View Post
    The game being balanced entirely around the difficulty mode a vast minority of players ever even touch seems like it's kind of an issue in the first place tbh.
    Yes, absolutly....
    (1)

  3. #3
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Dewslam View Post
    The game being balanced entirely around the difficulty mode a vast minority of players ever even touch seems like it's kind of an issue in the first place tbh.
    Why? If every job is balanced for the hardest content in the game they will all be more than adequate for everything else.
    (4)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dewslam View Post
    The game being balanced entirely around the difficulty mode a vast minority of players ever even touch seems like it's kind of an issue in the first place tbh.
    If you're not playing a job to remotely its full potential, though, how would you even know what its actual throughput is?

    Balancing around anything much lower than the 80th percentile quickly becomes a pointlessly chaotic endeavor because you're then balancing for the average contextual impact of mistakes rather than balancing the job toolkits, changes for which require foolproofing jobs more so than the kits' potencies or the like, else the moment the job that previously faced the most or largest mistakes simply becomes the new "OP must nerf!" job the moment they better learn how to play. And if you foolproof every job, what actual gameplay is left with which to attract players except for visual spectacle. The game already has little enough besides.
    (5)