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  1. #41
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Abomination713 View Post
    What a disappointment this "balance patch" turned out to be. PLD didn't get a potency increase on anything, DRK didn't get any help with it's mitigation, WAR didn't get nerfed in it's self sustain, RPR didn't get touched at all except for a joke of a nerf to a heal potency from 100 to 50 when it should have been nerfed into the ground.

    What the fuck is balance team doing? The most obvious changes were completely ignored. Now we have to wait till 6.1 to see any meaningful changes? What a fucking joke.
    If we're lucky, we might see some emergency fixes after the first week or two of savage if there's enough complaints and a big enough disparity in class usage.
    (2)

  2. #42
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    No adjustments to Healers at all.

    Guess I'll just stick with my MNK.
    (4)

  3. #43
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Glad Reaper was mostly untouched. Expected potency nerfs.

    Probably next patch will see Healer/Tank changes.

    Nerf WAR pls. They will probably just buff their healing instead tho.
    (0)

  4. #44
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    An extra 3 yalms on banana would... actually be helpful. Not quite the changes I was hoping for, but it's an unexpected bonus. Probably to help with panda 4 and mom.
    (2)

  5. #45
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Oi look, another garbage robe for healers.
    Why the heck casters get the cool coat?
    (2)

  6. #46
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,193
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    what was the problem with the ninja skill? just know the skill in theorie and it sounded kinda nice
    (0)

  7. #47
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KageTokage View Post
    If we're lucky, we might see some emergency fixes after the first week or two of savage if there's enough complaints and a big enough disparity in class usage.
    No. After heavensward, SE committed to never changing jobs until a new tier/raid is in progress. So, they might change mid patch cycle if there's no new ultimate and no new savage raid, but obvious that doesn't apply to 6.0x. It might apply to 6.1 if they don't release an ultimate.
    (5)

  8. #48
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Reaper still overpowered, ninja and dancer still trash, as expected, they really don't play their own game.
    (2)

  9. #49
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Asari5 View Post
    what was the problem with the ninja skill? just know the skill in theorie and it sounded kinda nice
    You had to use both raijus back to back before, and with both of them being gap closers it created awkward situations where trying to use raiju would put you in danger of getting hit by mechanics due to both the animation lock and forced movement.

    Now you can choose to either use a gap closer raiju if you actually need the movement or one that doesn't move you.

    Overall it just frees up NIN's movement a lot and also means you don't have plan your mudra usage around mechanics as much.

    Quote Originally Posted by Risvertasashi View Post
    No. After heavensward, SE committed to never changing jobs until a new tier/raid is in progress. So, they might change mid patch cycle if there's no new ultimate and no new savage raid, but obvious that doesn't apply to 6.0x. It might apply to 6.1 if they don't release an ultimate.
    I mean...we already had an emergency hotfix to NIN's potencies in the middle of 5.0 due to it being in a phenomenally awful spot.

    They said they wouldn't make significant changes to jobs mid-raid like revamping how a job plays akin to what they did with putting NIN's mudras on the GCD in 5.1.
    (2)
    Last edited by KageTokage; 01-04-2022 at 05:03 PM.

  10. #50
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,193
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by KageTokage View Post
    You had to use both raijus back to back before, and with both of them being gap closers it meant you were forcing yourself to either lose uptime by not using them or animation lock yourself and force movement in situations where it might not be wanted.

    Now you can choose to either use a gap closer raiju if you actually need the movement or one that doesn\\'t move you.

    Overall it just frees up NIN\\'s movement a lot.
    thanks for the quick answer
    (0)

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