If we're lucky, we might see some emergency fixes after the first week or two of savage if there's enough complaints and a big enough disparity in class usage.What a disappointment this "balance patch" turned out to be. PLD didn't get a potency increase on anything, DRK didn't get any help with it's mitigation, WAR didn't get nerfed in it's self sustain, RPR didn't get touched at all except for a joke of a nerf to a heal potency from 100 to 50 when it should have been nerfed into the ground.
What the fuck is balance team doing? The most obvious changes were completely ignored. Now we have to wait till 6.1 to see any meaningful changes? What a fucking joke.
No adjustments to Healers at all.
Guess I'll just stick with my MNK.
Glad Reaper was mostly untouched. Expected potency nerfs.
Probably next patch will see Healer/Tank changes.
Nerf WAR pls. They will probably just buff their healing instead tho.
An extra 3 yalms on banana would... actually be helpful. Not quite the changes I was hoping for, but it's an unexpected bonus. Probably to help with panda 4 and mom.
Oi look, another garbage robe for healers.
Why the heck casters get the cool coat?
what was the problem with the ninja skill? just know the skill in theorie and it sounded kinda nice
No. After heavensward, SE committed to never changing jobs until a new tier/raid is in progress. So, they might change mid patch cycle if there's no new ultimate and no new savage raid, but obvious that doesn't apply to 6.0x. It might apply to 6.1 if they don't release an ultimate.
Reaper still overpowered, ninja and dancer still trash, as expected, they really don't play their own game.
You had to use both raijus back to back before, and with both of them being gap closers it created awkward situations where trying to use raiju would put you in danger of getting hit by mechanics due to both the animation lock and forced movement.
Now you can choose to either use a gap closer raiju if you actually need the movement or one that doesn't move you.
Overall it just frees up NIN's movement a lot and also means you don't have plan your mudra usage around mechanics as much.
I mean...we already had an emergency hotfix to NIN's potencies in the middle of 5.0 due to it being in a phenomenally awful spot.No. After heavensward, SE committed to never changing jobs until a new tier/raid is in progress. So, they might change mid patch cycle if there's no new ultimate and no new savage raid, but obvious that doesn't apply to 6.0x. It might apply to 6.1 if they don't release an ultimate.
They said they wouldn't make significant changes to jobs mid-raid like revamping how a job plays akin to what they did with putting NIN's mudras on the GCD in 5.1.
Last edited by KageTokage; 01-04-2022 at 05:03 PM.
thanks for the quick answerYou had to use both raijus back to back before, and with both of them being gap closers it meant you were forcing yourself to either lose uptime by not using them or animation lock yourself and force movement in situations where it might not be wanted.
Now you can choose to either use a gap closer raiju if you actually need the movement or one that doesn\\'t move you.
Overall it just frees up NIN\\'s movement a lot.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.