The tome,correct me if I am wrong,was used on npc's and times normally something for the players only.How do you judge that this specific gear was meant to be dungeon gear?
Anyway, I like the new sets. The mages have a good "armoured battlemage" vibe to them.
Also the crafted gear is a good recolour of the PVP Republican sets. The old version had very disappointing dye effects on the metal parts but they've fixed it.
As for the crafted it's just the same trans of reuse.so less new sets.
Hope the don't cut more to sell them as nft .
Tome gear has definitely been used for NPCs – certainly throughout Shadowbringers, though I'm not sure about earlier. Deepshadow gear was used for the knights that you fight in the Grand Cosmos and the Shadowkeeper as seen in the role quest continuation, and Fandaniel wears the Cryptlurker healer robe. The Crystarium gear wasn't used quite so immediately, but is used by someone in the Void quests and then for Y'shtola's cold-weather gear, and I think someone in the reaper quests as well.
I think there have been other things as well. I feel like I've seen NPCs in the Ryumyaku gear but can't remember where. Zadnor maybe?
Last edited by Iscah; 01-05-2022 at 12:04 PM. Reason: Typo
Even so then, where tf is Whm’s mp buff that it so desperately needs? Doesn’t change the fact they’re still ignoring healer and tank issues lmao. They didn’t even touch the tanks period.The x.05 patches have not outright nerfed anything in awhile. The RPR nerf to its heal is honestly the first one. Generally we've seen nothing but CD time/MP cost reduction/Potency increase buffs in the x.05 patches, and then if any major reworks are needed, they come in the x.10 patches.
Go back through the patch cycles and take a look.
I won't argue there. I'm shocked they didn't address the WHM MP economy issue. In terms of tank buffs, DRK's damage is fine but their self sustain in dungeons is the issue, and that's a bigger problem that requires straight up ability reworks to fix, so that doesn't shock me DRK isn't on that list. PLD not being there shocks me more, being the easiest to tweak since otherwise they are in a good spot in everything except damage. They should've had a few small potency tweaks.
The larger, glaring problems like DRK will need a x.10 cycle patch to be addressed. Never gotten a big rework like that in a x.05 post release patch.
Last edited by ArkenaeuxBelmont; 01-05-2022 at 12:41 AM.
Damage is the primary concern because most of the higher tier endgame content, dps is mainly what matters. Either clearing as fast as possible or getting past enrage, which having more damage helps with.I played as PLD and cleared Savage last expansion but I never understand the mentality of PLD players seeking more damage done
We are typical MMPROG tank where most of are arsenals are support and damage mitigation and output damage should not be our primary concern.
I was there and I know how it works and matter of 1% more damage output from PLD in general does not impact that.
PLD merely doing 1% less in damage compares to other 3 tanks.
If your group is unable to pass the dps check, it is issue with your 4 dps more than a PLD
A lot of PLD's damage mitigations are strongest as among all 4 and there is where our primary strength is
Last edited by Divinemights; 01-05-2022 at 03:59 AM.
Havin tried on the tome sets, I changed my mind on them a little. The upgraded versions dye really nice, I think I'll get some use out of them glam-wise after all.
The savage gear tho, they dye beautifully across the board *u*
It turns black with any dye I think. I love it so much more than the usual weird muted colors we tend to get, you can pick pretty much any color dye and it looks good ^^
No because its also tailored for the better players then, so everyone not as good (not even bad) cant play remotely this bad. For example I really suck at healing but its fun every now and then, yet i can deal with most things... most "pro" healers complain its too boring while basically everyday i encounter so terrible healers that really try but just cant... it would hurt the game too much if all of those need to straight up quit their job and go dps or something... giving us even less healers (or tanks)
Imo the game should never be tuned after stuff thats mostly premade...
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