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  1. #101
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xuled View Post
    Good to see my main went relatively unchanged minus the slight shield nerf. I’d say stop crying and focusing on meta. Just learn to play your job better (most won’t) and then the magical “p word” the same criers hate won’t bother you.
    P-P-Pa... Pancakes!
    (0)
    Mortal Fist

  2. #102
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    The tome,correct me if I am wrong,was used on npc's and times normally something for the players only.
    Tome gear has definitely been used for NPCs – certainly throughout Shadowbringers, though I'm not sure about earlier. Deepshadow gear was used for the knights that you fight in the Grand Cosmos and the Shadowkeeper as seen in the role quest continuation, and Fandaniel wears the Cryptlurker healer robe. The Crystarium gear wasn't used quite so immediately, but is used by someone in the Void quests and then for Y'shtola's cold-weather gear, and I think someone in the reaper quests as well.

    I think there have been other things as well. I feel like I've seen NPCs in the Ryumyaku gear but can't remember where. Zadnor maybe?
    (1)
    Last edited by Iscah; 01-05-2022 at 12:04 PM. Reason: Typo

  3. #103
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Abomination713 View Post
    What a disappointment this "balance patch" turned out to be. PLD didn't get a potency increase on anything, DRK didn't get any help with it's mitigation, WAR didn't get nerfed in it's self sustain, RPR didn't get touched at all except for a joke of a nerf to a heal potency from 100 to 50 when it should have been nerfed into the ground.

    What the fuck is balance team doing? The most obvious changes were completely ignored. Now we have to wait till 6.1 to see any meaningful changes? What a fucking joke.
    The x.05 patches have not outright nerfed anything in awhile. The RPR nerf to its heal is honestly the first one. Generally we've seen nothing but CD time/MP cost reduction/Potency increase buffs in the x.05 patches, and then if any major reworks are needed, they come in the x.10 patches.

    Go back through the patch cycles and take a look.
    (3)

  4. #104
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by ArkenaeuxBelmont View Post
    The x.05 patches have not outright nerfed anything in awhile. The RPR nerf to its heal is honestly the first one. Generally we've seen nothing but CD time/MP cost reduction/Potency increase buffs in the x.05 patches, and then if any major reworks are needed, they come in the x.10 patches.

    Go back through the patch cycles and take a look.
    Even so then, where tf is Whm’s mp buff that it so desperately needs? Doesn’t change the fact they’re still ignoring healer and tank issues lmao. They didn’t even touch the tanks period.
    (5)

  5. #105
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    Even so then, where tf is Whm’s mp buff that it so desperately needs? Doesn’t change the fact they’re still ignoring healer and tank issues lmao. They didn’t even touch the tanks period.
    I won't argue there. I'm shocked they didn't address the WHM MP economy issue. In terms of tank buffs, DRK's damage is fine but their self sustain in dungeons is the issue, and that's a bigger problem that requires straight up ability reworks to fix, so that doesn't shock me DRK isn't on that list. PLD not being there shocks me more, being the easiest to tweak since otherwise they are in a good spot in everything except damage. They should've had a few small potency tweaks.

    The larger, glaring problems like DRK will need a x.10 cycle patch to be addressed. Never gotten a big rework like that in a x.05 post release patch.
    (0)
    Last edited by ArkenaeuxBelmont; 01-05-2022 at 12:41 AM.

  6. #106
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by Katie_Kitty View Post
    anyone wanna complain about anything besides job balance? that minion is pretty sus if you ask me
    The new gear looks like DRG AF ripoffs.
    (0)

  7. #107
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ArkenaeuxBelmont View Post
    The x.05 patches have not outright nerfed anything in awhile. The RPR nerf to its heal is honestly the first one. Generally we've seen nothing but CD time/MP cost reduction/Potency increase buffs in the x.05 patches, and then if any major reworks are needed, they come in the x.10 patches.

    Go back through the patch cycles and take a look.
    Potency changes are what is needed most. PLD needs an increase. I'm not asking to be first place. I'm fine with 4th place, but PLD is so far behind in damage that the best PLD players are ALMOST as strong as the most average run of the mill WAR's running around. It's a complete joke!

    https://www.fflogs.com/zone/statistics/42/#class=Tanks

    RPR is so overpowered right now that it's completely unfair. They are top damage and have party buffs. They should not be near the top. Certainly not beating SAM, MNK, or BLM.

    https://www.fflogs.com/zone/statistics/42/#

    Simple potency changes are all that's needed for most of these issues. It's not rocket science.
    (1)

  8. #108
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    (0)

  9. #109
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,051
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Abomination713 View Post
    Potency changes are what is needed most. PLD needs an increase. I'm not asking to be first place. I'm fine with 4th place, but PLD is so far behind in damage that the best PLD players are ALMOST as strong as the most average run of the mill WAR's running around. It's a complete joke!
    https://www.fflogs.com/zone/statistics/42/#class=Tanks
    RPR is so overpowered right now that it's completely unfair. They are top damage and have party buffs. They should not be near the top. Certainly not beating SAM, MNK, or BLM.
    https://www.fflogs.com/zone/statistics/42/#
    Simple potency changes are all that's needed for most of these issues. It's not rocket science.
    I played as PLD and cleared Savage last expansion but I never understand the mentality of PLD players seeking more damage done
    We are typical MMPROG tank where most of are arsenals are support and damage mitigation and output damage should not be our primary concern.
    (4)

  10. #110
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Divinemights View Post
    I played as PLD and cleared Savage last expansion but I never understand the mentality of PLD players seeking more damage done
    We are typical MMPROG tank where most of are arsenals are support and damage mitigation and output damage should not be our primary concern.
    Damage is the primary concern because most of the higher tier endgame content, dps is mainly what matters. Either clearing as fast as possible or getting past enrage, which having more damage helps with.
    (6)

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