Tome gear has definitely been used for NPCs – certainly throughout Shadowbringers, though I'm not sure about earlier. Deepshadow gear was used for the knights that you fight in the Grand Cosmos and the Shadowkeeper as seen in the role quest continuation, and Fandaniel wears the Cryptlurker healer robe. The Crystarium gear wasn't used quite so immediately, but is used by someone in the Void quests and then for Y'shtola's cold-weather gear, and I think someone in the reaper quests as well.
I think there have been other things as well. I feel like I've seen NPCs in the Ryumyaku gear but can't remember where. Zadnor maybe?
Last edited by Iscah; 01-05-2022 at 12:04 PM. Reason: Typo
The x.05 patches have not outright nerfed anything in awhile. The RPR nerf to its heal is honestly the first one. Generally we've seen nothing but CD time/MP cost reduction/Potency increase buffs in the x.05 patches, and then if any major reworks are needed, they come in the x.10 patches.What a disappointment this "balance patch" turned out to be. PLD didn't get a potency increase on anything, DRK didn't get any help with it's mitigation, WAR didn't get nerfed in it's self sustain, RPR didn't get touched at all except for a joke of a nerf to a heal potency from 100 to 50 when it should have been nerfed into the ground.
What the fuck is balance team doing? The most obvious changes were completely ignored. Now we have to wait till 6.1 to see any meaningful changes? What a fucking joke.
Go back through the patch cycles and take a look.
Even so then, where tf is Whm’s mp buff that it so desperately needs? Doesn’t change the fact they’re still ignoring healer and tank issues lmao. They didn’t even touch the tanks period.The x.05 patches have not outright nerfed anything in awhile. The RPR nerf to its heal is honestly the first one. Generally we've seen nothing but CD time/MP cost reduction/Potency increase buffs in the x.05 patches, and then if any major reworks are needed, they come in the x.10 patches.
Go back through the patch cycles and take a look.
I won't argue there. I'm shocked they didn't address the WHM MP economy issue. In terms of tank buffs, DRK's damage is fine but their self sustain in dungeons is the issue, and that's a bigger problem that requires straight up ability reworks to fix, so that doesn't shock me DRK isn't on that list. PLD not being there shocks me more, being the easiest to tweak since otherwise they are in a good spot in everything except damage. They should've had a few small potency tweaks.
The larger, glaring problems like DRK will need a x.10 cycle patch to be addressed. Never gotten a big rework like that in a x.05 post release patch.
Last edited by ArkenaeuxBelmont; 01-05-2022 at 12:41 AM.
Potency changes are what is needed most. PLD needs an increase. I'm not asking to be first place. I'm fine with 4th place, but PLD is so far behind in damage that the best PLD players are ALMOST as strong as the most average run of the mill WAR's running around. It's a complete joke!The x.05 patches have not outright nerfed anything in awhile. The RPR nerf to its heal is honestly the first one. Generally we've seen nothing but CD time/MP cost reduction/Potency increase buffs in the x.05 patches, and then if any major reworks are needed, they come in the x.10 patches.
Go back through the patch cycles and take a look.
https://www.fflogs.com/zone/statistics/42/#class=Tanks
RPR is so overpowered right now that it's completely unfair. They are top damage and have party buffs. They should not be near the top. Certainly not beating SAM, MNK, or BLM.
https://www.fflogs.com/zone/statistics/42/#
Simple potency changes are all that's needed for most of these issues. It's not rocket science.
I played as PLD and cleared Savage last expansion but I never understand the mentality of PLD players seeking more damage donePotency changes are what is needed most. PLD needs an increase. I'm not asking to be first place. I'm fine with 4th place, but PLD is so far behind in damage that the best PLD players are ALMOST as strong as the most average run of the mill WAR's running around. It's a complete joke!
https://www.fflogs.com/zone/statistics/42/#class=Tanks
RPR is so overpowered right now that it's completely unfair. They are top damage and have party buffs. They should not be near the top. Certainly not beating SAM, MNK, or BLM.
https://www.fflogs.com/zone/statistics/42/#
Simple potency changes are all that's needed for most of these issues. It's not rocket science.
We are typical MMPROG tank where most of are arsenals are support and damage mitigation and output damage should not be our primary concern.
Damage is the primary concern because most of the higher tier endgame content, dps is mainly what matters. Either clearing as fast as possible or getting past enrage, which having more damage helps with.I played as PLD and cleared Savage last expansion but I never understand the mentality of PLD players seeking more damage done
We are typical MMPROG tank where most of are arsenals are support and damage mitigation and output damage should not be our primary concern.
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