


			
			
				These people you speak of are mmo murderers.
Morticous - Senior admin of.... well of nothing. (cool picture here)


			
			
				Meh.. you all bitch about exp but when matters to lvl up you will go through the fastest way and not by variety... Even if Yoshi-P added a lot of variety and cool zones you would go simply by the fastest route ignoring the rest. Am I wrong?
Right now what you do? PL! wooooooow awesome!!!!!!!!!!!!!!!!!!! Is super boring and I don't even like that but you players do that... There is any party making from lvl 1 and go kill some mobs? None. Why? Is slower.
But if you try you would have a lot more fun, meting new friends and exping in same times at very good pace.
Like before in early times what people did? The boring and constant static leves in BW and fail over and over again + Boulder Downs with raptors.
What people do now? PL to 35-40 and then go to Iron Lake to kill raptors and then full time in SH! Awesome!!!!!!!!!!!!!!
You don't even explore new zones or even exping in some open dungeons that would be cool to exp.
I still remember exping in Tam-Tara on efts and clearing the whole lvl 2 or the Misbeard Cove kill all until those pirates or Copperbell killing all those ants, and did you check that lvl 2? Even the Mun-Tuy Celars was good to low lvls from 15-25. I still remember dying with the Poachers when I was low lol >_>
To sum it, you have so many choices already but with PL and SH no one explore anything else this days just because takes more time than doing those 2.
I swear I remember Yoshi mentioning something about quest hubs, but I can't remember where it was.

			
			
				Considering maps are going to be completely different in 2.0 I'd say leves will need to be adjusted. Let's wait for some news before saying it'll fail or not.
EXP PT FTW!!!!! YA!!!!
If you are a player that seldom gets PL'd, in this game and in others, you would probably know that the leve system is by far the most interesting (as far as I know) grind in any mmo. Every single leve has something to read and there is variety. You will be doing repeats, but there are 5-6 different leves in each city per 10 levels and even more after level 30. Any other game, you kill the same monster over and over for 10 levels until you move on.
Ragnarok Online, FFXI, WoW, a whole mess of those F2P games all have the old grind system. But maybe I'm just an old MMO player that finds these new things more fascinating than they actually are. Then again, how can people say that the current experience from 1-50 is boring when CERTAIN people skip right over it?
When all else fails, Heck the Bed.



			
			
				Most of the time I am impressed by Yoshi-P, but really I think a lost opportunity for levelling is in how he has refocussed guildleves.
I hope that Guildleves will be reworked again from the ground up. They were one of many complaints at launch but little if anything has been done to alievate them. I think Yoshi-P may have got the wrong end of the stick when he refocussed leves as solo content. The idea being that group content would be focused elsewhere (although this is still lacking too). I still recall guildleves being more enjoyable at launch than they are now (despite the complaints) because I always did them in parties originally.
I think they would have been good if refocussed as party content albeit with cooldowns to reflect the fact players should engage in other content.
A better idea would have been to (bear in mind off the top of my head):
a) remove all guildleves in their current form
b) use guildleve plates only, a player starts off with 1 plate type and through various quests/missions earns more plate types.
c) with those plate types (say there was 20 plate types) allow a player to select plates up to say 5 and "slot" them together in a way similar to moblin maze mongers from 11.
d) if a player slots a bunch of xp plates together, he could do a guildleve for 30 mins that actually has 30 minutes worth of mobs (not just 6 or 8 mobs and over in 5mins for a xp bonus). if a party links all their leves, the max time increases by 30 minutes for each link, up to a max of 4 hours for 8 people.
e) if a player slots boss plates together, that could greatly expand faction NM content
f) once a plate set is formed, trigger it at an Aethryte - different camps will give different leves so there isnt the feeling all camps are the same, some might be "static party" "roaming party" "fleeing party" "defending party" "boss party" to please players with different preferences and hardcore with NM type content at endgame
g) add in a pinch of "gotta catch em all" mentality by allowing players to collect different plate types from completing quest lines, missions, clearing dungeons, etc, to reinforce that all content links into another content.
h) narrow down party level range, 10 level range is just too exploitable.
Good ideas. Liked.Most of the time I am impressed by Yoshi-P, but really I think a lost opportunity for levelling is in how he has refocussed guildleves.
I hope that Guildleves will be reworked again from the ground up. They were one of many complaints at launch but little if anything has been done to alievate them. I think Yoshi-P may have got the wrong end of the stick when he refocussed leves as solo content. The idea being that group content would be focused elsewhere (although this is still lacking too). I still recall guildleves being more enjoyable at launch than they are now (despite the complaints) because I always did them in parties originally.
I think they would have been good if refocussed as party content albeit with cooldowns to reflect the fact players should engage in other content.
A better idea would have been to (bear in mind off the top of my head):
a) remove all guildleves in their current form
b) use guildleve plates only, a player starts off with 1 plate type and through various quests/missions earns more plate types.
c) with those plate types (say there was 20 plate types) allow a player to select plates up to say 5 and "slot" them together in a way similar to moblin maze mongers from 11.
d) if a player slots a bunch of xp plates together, he could do a guildleve for 30 mins that actually has 30 minutes worth of mobs (not just 6 or 8 mobs and over in 5mins for a xp bonus). if a party links all their leves, the max time increases by 30 minutes for each link, up to a max of 4 hours for 8 people.
e) if a player slots boss plates together, that could greatly expand faction NM content
f) once a plate set is formed, trigger it at an Aethryte - different camps will give different leves so there isnt the feeling all camps are the same, some might be "static party" "roaming party" "fleeing party" "defending party" "boss party" to please players with different preferences and hardcore with NM type content at endgame
g) add in a pinch of "gotta catch em all" mentality by allowing players to collect different plate types from completing quest lines, missions, clearing dungeons, etc, to reinforce that all content links into another content.
h) narrow down party level range, 10 level range is just too exploitable.
I think they should do something like this, and wrap it up in a "Mercenary Guild" type kinda like the Monster Hunters Guild thing was in FFXII, but with replay-ability like currently. They could even create a whole separate mission series that involves it, and maybe also incorporate not only leves but requirements to kill NMs, both standard and those that need to be popped some way, included all in one system.


			
			
				guildleves remind me all the time of kill tasks like in other MMorpgs or FF12.
but i think for killtasks they are designed really well.. maybe it needs more interesting boss monsters in the end. some cutscenes for special ones (faction leves)
(i always wanted to kill a morbol or somethin' in a leve)
but i also think, that we need more than "just" guildleves.. i dont know what.. but we need it.
some public events like in GW2? dont know..
			
			
				I made another thread concerning Guildleves and what I hoped they would be.
My hopes for 2.0 is that they slow down the 1-50 EXP rates. As I recall, the rates we're seeing now, and the PLing, are basically just a "We're sorry, here, have some EXP" thing. If they choose not to get rid of that when 2.0 hits, I can't say how long the game will last. Getting from 1-50 in a matter of days does not a strong community make.
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