Most of the time I am impressed by Yoshi-P, but really I think a lost opportunity for levelling is in how he has refocussed guildleves.

I hope that Guildleves will be reworked again from the ground up. They were one of many complaints at launch but little if anything has been done to alievate them. I think Yoshi-P may have got the wrong end of the stick when he refocussed leves as solo content. The idea being that group content would be focused elsewhere (although this is still lacking too). I still recall guildleves being more enjoyable at launch than they are now (despite the complaints) because I always did them in parties originally.

I think they would have been good if refocussed as party content albeit with cooldowns to reflect the fact players should engage in other content.

A better idea would have been to (bear in mind off the top of my head):

a) remove all guildleves in their current form

b) use guildleve plates only, a player starts off with 1 plate type and through various quests/missions earns more plate types.

c) with those plate types (say there was 20 plate types) allow a player to select plates up to say 5 and "slot" them together in a way similar to moblin maze mongers from 11.

d) if a player slots a bunch of xp plates together, he could do a guildleve for 30 mins that actually has 30 minutes worth of mobs (not just 6 or 8 mobs and over in 5mins for a xp bonus). if a party links all their leves, the max time increases by 30 minutes for each link, up to a max of 4 hours for 8 people.

e) if a player slots boss plates together, that could greatly expand faction NM content

f) once a plate set is formed, trigger it at an Aethryte - different camps will give different leves so there isnt the feeling all camps are the same, some might be "static party" "roaming party" "fleeing party" "defending party" "boss party" to please players with different preferences and hardcore with NM type content at endgame

g) add in a pinch of "gotta catch em all" mentality by allowing players to collect different plate types from completing quest lines, missions, clearing dungeons, etc, to reinforce that all content links into another content.

h) narrow down party level range, 10 level range is just too exploitable.