I like leves. Join EXP parties if you don't like them. I figure they will be more prevalent after 2.0 with redesigned areas and mob distribution.
I like leves. Join EXP parties if you don't like them. I figure they will be more prevalent after 2.0 with redesigned areas and mob distribution.
As it stands, you can solo your way to 50 or you can party and co-op your way. I think that is just fine. I choose to solo my way using leve quests and GC leves, others choose to party and co-op grinding and strongholds. You learn different skill sets(player wise not in game) and strategies and both have their place. I don't think there is any need what so ever to change how we can level. They have opened the doors for solo players and team players and that is the best we can hope for.
If anything perhaps adding MORE leves with different stories and more creative objectives. Perhaps leves that focus more on story less on "kill X" before time runs out.
Edit
you can also PL your way to 50, which is completely player choice and really helps with people who have already experienced the 1-50 grind and simply want to get a job to 50 with out the hassle. There are plenty of ways to get from 1-50.
Last edited by Hayden; 05-13-2012 at 12:07 AM.



With all the complaints bout the Levequest system, I have to wonder if people actually go out exploring, or do questing at all.
granted, we don't have 7 years worth of added quest content to fill all aspects of leveling yet, but I found no problems with the Leve Quest system as it stands.
With each tier there is a new section of Leve Quest types to do. This is not including exploring other camps for different types of Levequests.
The only thing lacking in these quests is a story element, which you gain by going out and questing normally. There's a fairly good pattern of quests at each bracket of levels now too, which will likely change and grow with 2.0.
Perhaps what's happening is the fact that so many are accustomed to having quests pretty much shoved in front of them screaming "here, here, I've a quest for you!" and when you've exhausted the quests at that point, they immediately shove you off to another location where there is more quests to do.
Here, you actually have to explore some, and not every NPC is asking for you to tie their shoes for them.
If there is one thing I feel is missing is a sense of desperation in storyline, or intense action outside of Dungeon battles and Primal fights.
But the Leve system as an easily accessable way to solo grind? I don't see the fault of the system, honestly. It doesen't need adjustment so much as additional content surrounding it. Perhaps group orientated leves for extended parties, or some directional assistance for quests (of course additional quests as well) but the content we do have with it? It's fine as is. Just give people more choices.
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