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  1. #51
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    As it stands, you can solo your way to 50 or you can party and co-op your way. I think that is just fine. I choose to solo my way using leve quests and GC leves, others choose to party and co-op grinding and strongholds. You learn different skill sets(player wise not in game) and strategies and both have their place. I don't think there is any need what so ever to change how we can level. They have opened the doors for solo players and team players and that is the best we can hope for.

    If anything perhaps adding MORE leves with different stories and more creative objectives. Perhaps leves that focus more on story less on "kill X" before time runs out.
    Edit

    you can also PL your way to 50, which is completely player choice and really helps with people who have already experienced the 1-50 grind and simply want to get a job to 50 with out the hassle. There are plenty of ways to get from 1-50.
    (1)
    Last edited by Hayden; 05-13-2012 at 12:07 AM.

  2. #52
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Merylstryfe View Post
    However, the dungeon gaps and motivations for dungeons make them fairly useless for levelling. 25-45 there are no dungeons, which makes that portion of leveling boring without good xp groups.
    There is Toto-Rak.

    What SE could introduce in 2.0 as low level and mid level content are more dungeons, more class specific storyquests (like the guild quests. With this you can't burn through all the quests with only 1 class with no remaining quests for the other classes), race specific storyquest, gender specific storyquest, much more GC missions, more party quests and cooking competition content.
    (0)
    Last edited by Felis; 05-13-2012 at 12:46 AM.

  3. #53
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    With all the complaints bout the Levequest system, I have to wonder if people actually go out exploring, or do questing at all.

    granted, we don't have 7 years worth of added quest content to fill all aspects of leveling yet, but I found no problems with the Leve Quest system as it stands.

    With each tier there is a new section of Leve Quest types to do. This is not including exploring other camps for different types of Levequests.

    The only thing lacking in these quests is a story element, which you gain by going out and questing normally. There's a fairly good pattern of quests at each bracket of levels now too, which will likely change and grow with 2.0.

    Perhaps what's happening is the fact that so many are accustomed to having quests pretty much shoved in front of them screaming "here, here, I've a quest for you!" and when you've exhausted the quests at that point, they immediately shove you off to another location where there is more quests to do.

    Here, you actually have to explore some, and not every NPC is asking for you to tie their shoes for them.


    If there is one thing I feel is missing is a sense of desperation in storyline, or intense action outside of Dungeon battles and Primal fights.

    But the Leve system as an easily accessable way to solo grind? I don't see the fault of the system, honestly. It doesen't need adjustment so much as additional content surrounding it. Perhaps group orientated leves for extended parties, or some directional assistance for quests (of course additional quests as well) but the content we do have with it? It's fine as is. Just give people more choices.
    (1)

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