Why do people like quest based leveling so much....it's nothing more then "go kill x mob 5 times and come back"...
I prefer group oriented grinding parties cause I prefer the social interaction>.> I don't mind a few quest for the off chance I want to solo a bit or can't get a group, but for the majority of the game to be quest based leveling is just an awful thing to think of.
As someone who also likes parties more than quest based progression, I believe I can still answer your question. People like quest based progression because sometimes (optimally often) it isn't "go there and kill x boars". On the other hand, party based grinding will always be party based grinding. It's a well established formula that isn't about to change. I happen to like that formula, but it's static. Quest based grinding, on the other hand, still has room for potential growth.Why do people like quest based leveling so much....it's nothing more then "go kill x mob 5 times and come back"...
I prefer group oriented grinding parties cause I prefer the social interaction>.> I don't mind a few quest for the off chance I want to solo a bit or can't get a group, but for the majority of the game to be quest based leveling is just an awful thing to think of.
In and ideal world, someone will come up with a way to meld the best of both worlds. Make quests social and interactive; give players the chance to level with interesting story-based content that also allows them to mingle and cooperate with their fellow players.
Soloing is not the issue here. There should be a plentiful amount of low and mid game group (along with solo) content to work your way through while leveling. Dungeons, open world NM's, 'horizontal class progression' (such as fighting the avatars as you leveled up SMN in XI, or hunting BLU spells, etc), and party based story content. PLing to 50 and focusing purely on end game raids is not what I would consider a good sense of 'progression', but I seem to be in the minority hereWhy do people like quest based leveling so much....it's nothing more then "go kill x mob 5 times and come back"...
I prefer group oriented grinding parties cause I prefer the social interaction>.> I don't mind a few quest for the off chance I want to solo a bit or can't get a group, but for the majority of the game to be quest based leveling is just an awful thing to think of.
Oh I completely agree with you on having mid level content and milestones one must accomplish on their way to cap. But from I see on the forums all the time is people complaining about capped events and not being able to progress fast enough.Soloing is not the issue here. There should be a plentiful amount of low and mid game group (along with solo) content to work your way through while leveling. Dungeons, open world NM's, 'horizontal class progression' (such as fighting the avatars as you leveled up SMN in XI, or hunting BLU spells, etc), and party based story content. PLing to 50 and focusing purely on end game raids is not what I would consider a good sense of 'progression', but I seem to be in the minority here
That's the fascinating thing about online forums, people like to talk about what they don't like a lot more than they like to talk about what they do like. On top of that, as far as I can tell, other than a few big names, no one really pays that much attention to who complains about what. It feels like everyone is complaining about something, then when they change it, another group complains about the change and it feels like no-one is ever happy about anything.
I suspect there is a perfectly healthy population who like a deliberate (not necessarily slow), thoughtful, climb to cap with plenty of interesting content along the way. But it's not a hot button topic, so you end up only hearing one side.



 
			
			
				These people you speak of are mmo murderers.
Morticous - Senior admin of.... well of nothing. (cool picture here)



 
			
			
				I prefer party based grinding, because it encourages people to actually interact, instead of a quest based progression which is pretty much "Go kill 10 boars," with maybe some lore and NPC interaction, that you can do solo. Every pick-up party I've been in (in this game) has had great people and wonderful conversation, something you don't really get from quest progression.
Maybe I'm biased from playing Rift, which was like "Do all the quests in this region, oh look they're done, move to the next region, oh hey you're level 50, guess what, everyone is an entitled douchebag."
Mmmmm... BLU...


 
			
			
				I did my share of leveling in FFXI and the say in one spot grind mobs for 4 to 8 hours for like 10 levels isn't going to fly in today's market. It may have worked back when FFXI was one of very few mmos but there are many more choices today. I could not stand leveling in FFXIV has, its very tedious and dull compared to most anything else out there.
We do know that SE will be adding leveling dungeons in 2.0 with the content finder because they said as much. Queue up run through a dungeon get exp. There was the option to queue up just for exp. That will solve part of the problem.
There is a reason why people like quest chains for exp. It gets you out in the world you see different zones your always doing a different quest. You can go at your own pace and at your own time. Unlike leves it feels like your doing something different each time even though the goals are the same, kill X mobs, collect X items, take them to whatever npc.
Believe it or not in WoW you can grind mobs in 1 spot to lvl cap but almost nobody does that because its boring. The guy who had the world first level 85 character did just that. He went to some high level mobs with a group grinded non stop till cap. Given the choice people will always choose quests, running through dungeons over mob grinding.
Unlike sitting in town waiting for a group that may not even form.
Even though Yoshi said that leves won't be the main focus of the game anymore I do hope the system is expanded to make it more organic. I will agree in it's current setup it's nothing but a system used to help casual players level at their own pace, given 8 charges a day, if you do end up using 24 a day then ya you'll get burned out.I did my share of leveling in FFXI and the say in one spot grind mobs for 4 to 8 hours for like 10 levels isn't going to fly in today's market. It may have worked back when FFXI was one of very few mmos but there are many more choices today. I could not stand leveling in FFXIV has, its very tedious and dull compared to most anything else out there.
We do know that SE will be adding leveling dungeons in 2.0 with the content finder because they said as much. Queue up run through a dungeon get exp. There was the option to queue up just for exp. That will solve part of the problem.
There is a reason why people like quest chains for exp. It gets you out in the world you see different zones your always doing a different quest. You can go at your own pace and at your own time. Unlike leves it feels like your doing something different each time even though the goals are the same, kill X mobs, collect X items, take them to whatever npc.
Believe it or not in WoW you can grind mobs in 1 spot to lvl cap but almost nobody does that because its boring. The guy who had the world first level 85 character did just that. He went to some high level mobs with a group grinded non stop till cap. Given the choice people will always choose quests, running through dungeons over mob grinding.
Unlike sitting in town waiting for a group that may not even form.
Though at the same time it's also a system used to help DoH/L level at a quicker pace by giving Crafters free materials and Gatherers bonus xp at the end of a leve.
Perhaps that's where one of the concepts for DoL will come in, Leves that help to unlock special nodes that can only be accessed by succesfully clearing a set of leves. In a similar sense perhaps DoH will be given leve chains in which they can unlock new recipes.
But ya there's a lot they can do with it, but when it comes down to quest chains used to gain xp. It's really only the minority that takes the time to actually read them, the majority just look at it as kill x get reward GO! Which is what makes the leve system perfect for them, it cuts out all the fat that a player who wants to lv might not be interested in and just let's them get their xp at a faster pace lol.
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			 Originally Posted by Myrhn
 Originally Posted by Myrhn
					
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