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  1. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sauteed View Post
    There are so many sidequests everywhere tho, if they increase them too much no one would do any other content. How much experience should a side quest give? 7 or 8% of a level per quest? If you see how stacked some areas are with them, that's a lot of xp.
    I haven't really done a lot in this game in terms of side quests tho, I really don't like the go here kill 2 or 3 (or however many) kinds of quests in games, I feel like it's kind of low bar in terms of compelling gameplay ideas.. some of the go hear and wait quests really grind on patience. I liked some of the ones I've done tho. I wish they offered something a little more than a splash of gil and next to nothing xp tho.
    I get the concern but they are also one time though, so I don't think it is a significant long term concern (ultimately it'll be okay, may cause some ripples in the fabric but I don't think so large it's unacceptable (obviously just my imo lol)).

    Also my suggestion related to armory exp bonus as one possible solution, which would mean players would be split along a line to some doing other content (helping soften the impact even further, as well as reduce potential mass acceleration on first time players).

    As for a number I think at least double, though I'd think triple would be better. Such that they are better than doing a FATE, one with the exp buff even. Currently they're so small that doing a FATE feels like doing three quests and often in less time, and imo that feels bad.

    I think getting a level, at least, would be the minimum goal from doing all the quests in a zone, though that is the minimum I mentally picture. I personally saw it, before trying it and making this post, that I could take 1 job all the way through to 90 from 80 on just side quests alone (if I completed all the side quests on one job I'd get 10 levels, perhaps also assuming it's the armory bonus solution so it doesn't mess with the first time through content). The ideal situation for me is that it can take a single job to cap (on side quests alone, if you saved them for that). That is massively far from the true capability of quests lol.

    Edit: a future idea might be as you rank up the shared fate level you could also have very high reward quests unlock (further separating the rate that players branch off from other group content, as well as reducing the immediate screen bloat and potential decision paralysis from loads of quests since they'd be parsed out a little bit more this way).
    (3)
    Last edited by Shougun; 01-14-2022 at 03:59 AM.