Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    There are so many sidequests everywhere tho, if they increase them too much no one would do any other content. How much experience should a side quest give? 7 or 8% of a level per quest? If you see how stacked some areas are with them, that's a lot of xp.
    I haven't really done a lot in this game in terms of side quests tho, I really don't like the go here kill 2 or 3 (or however many) kinds of quests in games, I feel like it's kind of low bar in terms of compelling gameplay ideas.. some of the go hear and wait quests really grind on patience. I liked some of the ones I've done tho. I wish they offered something a little more than a splash of gil and next to nothing xp tho.
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sauteed View Post
    There are so many sidequests everywhere tho, if they increase them too much no one would do any other content. How much experience should a side quest give? 7 or 8% of a level per quest? If you see how stacked some areas are with them, that's a lot of xp.
    I haven't really done a lot in this game in terms of side quests tho, I really don't like the go here kill 2 or 3 (or however many) kinds of quests in games, I feel like it's kind of low bar in terms of compelling gameplay ideas.. some of the go hear and wait quests really grind on patience. I liked some of the ones I've done tho. I wish they offered something a little more than a splash of gil and next to nothing xp tho.
    I get the concern but they are also one time though, so I don't think it is a significant long term concern (ultimately it'll be okay, may cause some ripples in the fabric but I don't think so large it's unacceptable (obviously just my imo lol)).

    Also my suggestion related to armory exp bonus as one possible solution, which would mean players would be split along a line to some doing other content (helping soften the impact even further, as well as reduce potential mass acceleration on first time players).

    As for a number I think at least double, though I'd think triple would be better. Such that they are better than doing a FATE, one with the exp buff even. Currently they're so small that doing a FATE feels like doing three quests and often in less time, and imo that feels bad.

    I think getting a level, at least, would be the minimum goal from doing all the quests in a zone, though that is the minimum I mentally picture. I personally saw it, before trying it and making this post, that I could take 1 job all the way through to 90 from 80 on just side quests alone (if I completed all the side quests on one job I'd get 10 levels, perhaps also assuming it's the armory bonus solution so it doesn't mess with the first time through content). The ideal situation for me is that it can take a single job to cap (on side quests alone, if you saved them for that). That is massively far from the true capability of quests lol.

    Edit: a future idea might be as you rank up the shared fate level you could also have very high reward quests unlock (further separating the rate that players branch off from other group content, as well as reducing the immediate screen bloat and potential decision paralysis from loads of quests since they'd be parsed out a little bit more this way).
    (3)
    Last edited by Shougun; 01-14-2022 at 03:59 AM.

  3. #3
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sauteed View Post
    There are so many sidequests everywhere tho, if they increase them too much no one would do any other content. How much experience should a side quest give? 7 or 8% of a level per quest? If you see how stacked some areas are with them, that's a lot of xp.
    I haven't really done a lot in this game in terms of side quests tho, I really don't like the go here kill 2 or 3 (or however many) kinds of quests in games, I feel like it's kind of low bar in terms of compelling gameplay ideas.. some of the go hear and wait quests really grind on patience. I liked some of the ones I've done tho. I wish they offered something a little more than a splash of gil and next to nothing xp tho.
    They are 1 time only, it's not going to result in nobody doing anything else. If anything, Bozja is the thing that is causing people to not do any other content, and the side quests would at least be current expansion content.

    Right now, Side quests are enough to get 1 job from 80 to 86 in Endwalker. We're not asking for side quests to be able to level all 18 of the other jobs, we're asking for at _least_ allowing side quests to be used to level 1 additional job from 80 to 90. That means, 17 other jobs still need other content to be leveled.


    Edit: Honestly, I did all of the side quests just to clear my maps knowing that they were a really inefficient means of leveling. I ended up skipping all of the text because it was so slow, but if they side quests were enough to get another class to 90, I would have been much more likely to sit there and enjoy them rather than just rushing through them to get it over with.
    (6)
    Last edited by LeonKeyh; 01-13-2022 at 11:25 PM.