Hi, yes yet another dark knight thread.
Now, I know we are all very nostalgic for Heavensward dark knight, I am too. This was the most fun I ever had as a tank.
But we know we can't get back to those days, some parts may, but a lot cannot (parry, dodge etc).
So, I'd like to share my 2 cents on what we could build from DRK's new identity as "the shield tank"
Right now DRK issues are, to me:
-Lack of sustain
-Useless ressources (darkside and living shadow have their own gauges, which serve no purpose)
-Cluttered opener
-Boring rotation
Now, how can we fix that ?
The lack of sustain
there is a lot of options, blood weapon, delirium, etc.. I'd be fore bringing back Sole Survivor personnaly, as it felt very thematic and different from other tank's form of healing.
Then, have Living Shadow give you the ressources you'd get for using those skills. It uses abyssal drain ? Get a heal and MP, quietus, bloodspiller, get some MP back. Carve and spit, some more MP back. Shadowbringer ? Get your darkside gauge maxed out.
Eck, make Abyssal Drain cost MP without CD again, 3k aoe drain that doesn't increase darkside, that becomes free with dark arts.
Cluttered opener ?
Remove Shadowbringer. Make it so when you have Dark Arts, Flood of Shadow turns into Shadowbringer. At level 84, get a trait to hold 2 charges of DA.
Upgrade TBN to be a multi-layer shield like Haima or Macrocosmos. 25/20/15/10/5% shield that reapplies a weaker version upon being broken, that grants a stack of Dark Art each time it break. Maybe have it refund 600Mp per remaining stack at the end of the duration. That way it's never a waste, but an investement that rewards you more when used well.
Useless ressources:
That would require more, but having some ability cost darkside instead of MP or blood. And have those skills generate one or the other, and vice versa. Communicating vessels between your 3 ressources (blood, mp and darkside)
But at least doing something with darkside now could maybe be possible ?
Boring rotation:
Having the dark arts procs be more numerous and depending on the current fight should shakes things up a bit, but Dark Knight does need some more weaponskills as normal gcds. maybe another combo that has higher damage and less sustain (pure damage but doesn't give MP and health) or something. One you could use when you're saving on MP or when living shadow is out, or during blood weapon.
Of course, all numbers are just placeholder, TBN+ could be 3 layers decreasing by 7.8643% each time for balance sake if need be.