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  1. #1
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    1) Revamp the squadron system and give them the same AI as the Trusts. This should've been done when trusts were introduced.
    2) Create a Trust version of Castrum/Prae and require that to be done before Duty Finder MSQ Roulette unlocks, and then allow for cutscenes to be skipped in MSQ Roulette.
    3) Poetics Vendor in Mor Dhona should offer the poetics gear from every expansion, so an overleveled character that is still MSQ locked can dump their tomestones and avoid capping.
    4) Increased XP for ARR dungeons.
    5) As someone said, every job gets an AOE rotation at level 40. This would be a huge quality of life upgrade for running lower level content.
    6) Any content that was basically ported from ARR (Toto Rak is a HUGE offender for this), as someone else said, should have their dead ends removed. While they are at it, spawn the final boss chest dead center. Ever notice it's off center? It's because in 1.0, multiple chests would spawn at the end based on conditions one finished the dungeon completing. Up to 4 chests spawned. Now the only one that does is the boss chest, but it kept it's position. It's an OCD nitpick, but it always makes my eyeball twitch.
    7) Fate XP increase, Hunt log XP increase, Side Quest XP increase for all of ARR.
    8) Do... something... with Cape Westwind. Turn it into a solo duty or something and retune it. The poor dude's had years of being wailed on and meme'ed.
    9) I like the suggestion someone mentioned of making your highest level job's job questline a requirement for progressing in MSQ. With one additional add please. A simple pop up or NPC text reminder of "EQUIP YOUR SOUL CRYSTAL".
    10) Expand the Smith's role training. Add in an additional category: Common Adventuring Mechanics. Show off stack markers, confuse arrows, tank busters, esuna'ing debuffs, etc. Really any fundamental mechanic that should be exposed to the player. Also, make the role training from the Smith mandatory before unlocking the duty finder. Should a player level skip, and has not completed these, they should have to complete these right at the initial start after their level skip.
    (2)

  2. #2
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ArkenaeuxBelmont View Post
    10) Expand the Smith's role training. Add in an additional category: Common Adventuring Mechanics. Show off stack markers, confuse arrows, tank busters, esuna'ing debuffs, etc. Really any fundamental mechanic that should be exposed to the player. Also, make the role training from the Smith mandatory before unlocking the duty finder. Should a player level skip, and has not completed these, they should have to complete these right at the initial start after their level skip.
    Possibly, if one is about to do a dungeon for the first time, and there is a new marker type, make the training part of the unlock.... as an example, run to a guy at the entrance of Sohm Al (I think that's the first for stack), he explains what a stack marker is maybe with Smith like "try it", only then does the dungeon entrance appear.
    (2)
    やはり、お前は……笑顔が……イイ

  3. #3
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shibi View Post
    Possibly, if one is about to do a dungeon for the first time, and there is a new marker type, make the training part of the unlock.... as an example, run to a guy at the entrance of Sohm Al (I think that's the first for stack), he explains what a stack marker is maybe with Smith like "try it", only then does the dungeon entrance appear.
    This is a good way to expose the mechanics early. Also ensure that the mechanic is presentable in a way that outgearing won't negate it being shown and learned. Good thinking.
    (1)

  4. #4
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shibi View Post
    Possibly, if one is about to do a dungeon for the first time, and there is a new marker type, make the training part of the unlock....

    Doom icon as well.
    (4)

  5. #5
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shibi View Post
    Possibly, if one is about to do a dungeon for the first time, and there is a new marker type, make the training part of the unlock.... as an example, run to a guy at the entrance of Sohm Al (I think that's the first for stack), he explains what a stack marker is maybe with Smith like "try it", only then does the dungeon entrance appear.
    There's a stack in Syrcus Tower, but the now-standardized stack marker doesn't show up in mandatory content until the Final Steps of Faith.
    (1)