Devs do plan to update things like Cape Westwind and Prae... but what else could be updated to make the ARR part feel smoother?
For me few points are:
* Fates and hunting log are handy to level and try out other jobs... but they do seems to fall off in effectiveness around level 20-25 while dungeon roulette queues for DPS on my world are like 12-18 min (instant for Heal/Tank) - maybe improve the exp rewards from fates and extend the hunting log (or also give bonus to side quests of matching levels)?
* "Role in need" could be expanded in the roulette queue:
-- option to get tokens that then can be turned in for exp on another job (say 1-50) or like limited subset of items needed for relic grinds, free company crafts or other similar things
-- "i want to spam roulette for exp" - option to select multiple and make the game optimize where to put you quicker (DPS would likely end up in ARR Crystal Tower)
* Option to have a custom guildhest for jobs starting at higher level - you get level brackets and some simple task like deal damage with new buttons, heal stuff etc, then automatically or on your request move up - so you can organize and learn all the buttons as they show up (and get to know what will be available on lower levels in roulette if you get such instance)
* Maybe turn Cape Westwind encounter into a training-style encounter? - we pretend to be recruits after basic training to be evaluated and boss does the evaluation - the encounter goes over all common mechanics while the boss in "This is Thancred" style comments beforehand about upcoming mechanic - what it is, how to handle it etc. Then he realizes we aren't recruits and he does them without commentary
* Some refresh in Grand Company - make their gear more universal/somewhat scalable when doing alt jobs, dump old poetics gear into something like a heirloom gear? sanction buff extended to say doing fates, hunting log, side quest for bonus exp?
And overall some vertical problems to think about - right now we are 1-90, but 1-100, 1-110... in the future. The barrier to entry will be ever increasing (crafters, alt jobs and even to some extent MSQ). It can start favoring boosting things or like sitting in Ishgard Restoration for very long and spamming macros.