i would introduce beastmaster when the sanctury island are being introduce
i also add limit job arena
aswell as squardon runs with limit jobs


i would introduce beastmaster when the sanctury island are being introduce
i also add limit job arena
aswell as squardon runs with limit jobs
I remember loving that movie as a kid (the sequel was terrible though)
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It could also come when BLU makes the jump to 80.
please no. no more limited jobs. real jobs that are different from what we currently have. i dont understand the obsession with limited jobs and jobs that are just reskins of current jobs.
The focus is the required balance. It'd be exceptionally difficult to maintain the semblance of balance the game currently has if jobs like BLU were allowed into the foray. Not impossible, but it'd end up involving nerfing practically everything that makes BLU unique. That would also result in devaluing many spells even further into oblivion.
The beauty (and severe detriment) of limited jobs is that they can just do whatever they fuck they want. Balance essentially means next to nothing. It's its own content and they can create story quests and so on to their hearts content.
For one reason or another though, BLU is still treated the same way that a lot of old content was when they were introduced. Kind of half-assed, but certainly more effort put into place than others (e.g. Squadrons). A lot of the "issues" with BLU come from the fact it's so heavily limited in content, be it because of the lengthy time of being very low on level cap (doesn't have to be current) or because it can't access other areas it'd be fun to use it for even in smaller pre-mades (24-man raids). The same would likely happen for any other limited job, so while I wouldn't say no to BST as a limited job, I am also going to look at it the same "meh" way I do BLU due to its level and content limitations.



They can't be very creative with "normal jobs" since those have to fit the trinity and throughput based paradigm.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Every Job in FFXIV except BLU is a bespoke piece of design, made to fit into the boss content of the game.
BLU isn't because it's a collection Job that has no bespoke elements. It is literally cobbled together from elements around the world.
BST would be no different.
You really want definite, bespoke designs in group party content, where Job performance falls within certain expected parameters.



The advantage of limited jobs is, they don't have to be compatible with the other skills, the raids.Every Job in FFXIV except BLU is a bespoke piece of design, made to fit into the boss content of the game.
BLU isn't because it's a collection Job that has no bespoke elements. It is literally cobbled together from elements around the world.
BST would be no different.
You really want definite, bespoke designs in group party content, where Job performance falls within certain expected parameters.
They can also experiment with new ideas with limited jobs, and something like Beastmaster, for example, could be as unbalanced as BLU, and people would be happy about it, not angry.
We already get new regular jobs each expansion.
Last edited by Shironeko_Narunyan; 01-05-2022 at 12:52 PM.
In what universe? The moment it gets announced as unlimited the entire fanbase will toss it in the bin.



I'm sorry, but where does this idea come from that Beastmaster *MUST* have pets collectable around the world to essentially just be "FFXIV Pokemon: Gotta catch em all!" when Summoner exists as a pet-type job with a certain selection of pets you unlock / obtain canonically in their story line? Even BLU's ability learning couldve been questline gated, such as learning Bad Breath from a Morbol threat in their storyline or Magic Hammer learned from a quest-based "Apanda" (O3S add name, don't know the previous one), Martyn congratulating you on your victory and then you accidently slap him with a hammer as you shake his hand.
Beastmaster does not and should not require to become a Limited Job to justify its exstence as a pet-type job. It is in my opinion bad enough that one full job people looked forward to play in regular content (you can't even use it for MSQ quest instances) has been delegated to side activity status when said side activity could've been encouraged via normal party compositions. What we have now with BLU is likely never going to change, but let us not kid ourselves that BLU had to be this way for "tradition", because by same tradition Black Mage isn't abusing elemental weaknesses, Bard is hardly a bard and rather a singing bowslinger, Summoner for the longest time was not an intense summoning job like other FF games and Red Mage isn't nearly the "jack of all trades, master of none" as other games, something BLU could've done the same.
Additionally, blue magic learning differed from one FF game to another, FFXIV could've incorporated ability learning (and balancing) in a more structured manner or at least have three different types of BLU soul crystals / kits befitting a more designated role for BLU so you could still have BLU an actual jack of all trades, just not all of it at once.
My point is, Beastmaster could be a melee or ranged job with the usage of a pet similar to Summoner. I mean even Dark Knight and Machinist technically have pets, even if its just one right now, yet Machinist had two different auto turrets once, so there is that. You don't need an infinite amount of pets, three to six could be fine enough to create intricate gameplay.
Last edited by Reinhardt_Azureheim; 01-05-2022 at 01:05 PM.
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