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Thread: DNC damage

  1. #1
    Player
    Burningskull's Avatar
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    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    DNC damage

    I've read in the forums that DNC damage is really low. Was wondering if a 25% chance for Fan Dance 3 to proc Fan Dance 4 and a 25% chance for Saber Dance to proc Starfall Dance would help.

    On a more personal wish list I wish Fan Dance 4 and Starfall Dance was a circle AoE around your target. Where the Bird of Fan Dance 4 explodes upward out of the ground under the target and Starfall Dance has the chakrams rain down around the target. But that is just me.

    Curious what other DNCs think.
    (1)

  2. #2
    Player
    Reimmi's Avatar
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    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Personally i'd like to see starfall dance and fan dance 4 be more frequent procs as the buff rather than just potency boosts
    wasnt a big fun of less overall procs with the job, when thats the most fun part of it
    (7)

  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I agree. I'm not sure exactly the best way I'd go about it currently, but I'm not sure why Fan Dance IV and Starfall Dance were relegated to reactions after Flourish and Devilment respectively. Also, if that's the goal, then why do they have their own spots on the hotbar rather than replacing Flourish or Devilment after they're used, like with Improvised Finish? Not that Dancer has an issue with hotbar real estate or anything, but it's just a little odd.

    I'm personally fine with having a cone AoE and line AoE. I kind of like that we have a bit of positional responsibility to maximize our potential with these actions. There are a handful of little things that make you want to think about where you're standing in relation to the raid, and I think that's really fitting, though also not particularly punishing either.
    (1)

  4. #4
    Player
    Burningskull's Avatar
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    Jun 2014
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    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ty_taurus View Post
    I agree. I'm not sure exactly the best way I'd go about it currently, but I'm not sure why Fan Dance IV and Starfall Dance were relegated to reactions after Flourish and Devilment respectively. Also, if that's the goal, then why do they have their own spots on the hotbar rather than replacing Flourish or Devilment after they're used, like with Improvised Finish? Not that Dancer has an issue with hotbar real estate or anything, but it's just a little odd.

    I'm personally fine with having a cone AoE and line AoE. I kind of like that we have a bit of positional responsibility to maximize our potential with these actions. There are a handful of little things that make you want to think about where you're standing in relation to the raid, and I think that's really fitting, though also not particularly punishing either.
    I think the reason they are activated with Flourish and Devilment is to more easily do a GCD > oGCD > GCD etc. The opener I've been using on dungeon bosses is Standard > Technical > Devilment > Tilliana > Flourish > Starfall > Fan Dance 4 +3 and then I use things as they come back up but every Technical phase plays out the same way. So I think THAT is the reason. Since your procs are now shared between single target and AoE you have less GCDs to work in your oGCDs if they didn't proc the way they do.

    However having another way to get Starfall and Fan Dance 4 sometimes would be good to go along with the guaranteed ones. Like how Flourish guarantees your regular attacks and Fan Dance 3. You can get them sometimes but there is a way to guarantee them once a min or 2 min. Even a 10% chance would be good imo. Just something that would allow you to use more of your skills more.

    I hadn't thought about Flourish becoming Fan Dance 4 or Devilment becoming Starfall but now that you mention it that would make a lot of sense.
    (0)
    Last edited by Burningskull; 01-01-2022 at 12:12 AM.

  5. #5
    Player
    Akava's Avatar
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    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I'd also like to be able to use these skills more often. Would be a fun way of fixing our low damage problem too.
    (0)

  6. #6
    Player
    Raikai's Avatar
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    Jun 2017
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    3,288
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm fine with Starfall being behind Devilment for a big infrequent action that hits like a truck, however I would love if the animation was on par, because it looks really underwhelming.

    I wish Fan Dance IV was an upgrade from Fan Dance III, because other than a potency boost, they are nearly the same, but the former having a cooler animation. Flourish could just give 2 charges of that instead. But then, the job designers really seem to like having very similar actions across the board. While it works... I'd rather have stuff with more distinct functionalities, or that interacted with something else at least.
    (2)

  7. #7
    Player
    Jirah's Avatar
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    Aug 2017
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    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reimmi View Post
    Personally i'd like to see starfall dance and fan dance 4 be more frequent procs as the buff rather than just potency boosts
    wasnt a big fun of less overall procs with the job, when thats the most fun part of it
    I’m Actually kinda shocked how submissive the DNC mains are with all these brand new skills absolutely locked behind long ass buff CD. Surely this isn’t the best outcome? Imagine if they locked all skills behind buffs like this. Can’t use Flèche unless you use embolden, can’t use Drill unless you use reassemble can’t use Xenoglossy without us hint leylines, it’s so needlessly restrictive and automatic. Like the job is daftly afraid of users having any amount of freedom
    (4)

  8. #8
    Player
    VorpalSpork's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Mykstra Loire
    World
    Tonberry
    Main Class
    Dancer Lv 90
    Dancer damage is low, partly because with the Flourish change, we lost extra procs, which weren't compensated. And, yes, the new skills are locked behind long CDs, which kind of sucks.

    Also, Tilana makes no sense. Seems like it should just be higher potency and not refresh Standard Step. What possible situation is there when we'd need and extra refresh on Standard Step? It's a one minute buff with a 30 second recast that we do on cool down. Tilana is the strangest, most pointless skill ever.

    So, at the very least, Dancer needs potency buffs and Tilana needs a change to either just do more damage, or have an actually useful bonus on it. Maybe increase Esprit or something.
    (5)

  9. #9
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Personally it flows extremely well, and I'd be extremely happy with just small potency buffs. I am curious how it'd flow with FD4 being a FD3 Proc but I'unno, it feels fine as is to me.

    Keep in mind, DNC will only get stronger as more gear comes out, as it increases the effectiveness of the dancer themselves and their Partner. Jobs that rely on buffs are just naturally weaker closer to expac launch.

    Still, small potency buffs is really all I'd ask for. The job itself feels great as is, tbh.
    (0)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

  10. #10
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by VorpalSpork View Post
    Dancer damage is low, partly because with the Flourish change, we lost extra procs, which weren't compensated. And, yes, the new skills are locked behind long CDs, which kind of sucks.

    Also, Tilana makes no sense. Seems like it should just be higher potency and not refresh Standard Step. What possible situation is there when we'd need and extra refresh on Standard Step? It's a one minute buff with a 30 second recast that we do on cool down. Tilana is the strangest, most pointless skill ever.

    So, at the very least, Dancer needs potency buffs and Tilana needs a change to either just do more damage, or have an actually useful bonus on it. Maybe increase Esprit or something.
    Tilana opens up the door to a lot more multi-DP openers, and that's really it's main function outside of just being a single-weave space GCD to pump even more AOE damage out. It's something a lot of people who were into higher-end DNC optimizations really wanted to see, and frankly I just love the possibilities the skill opens up. Being able to start a fight with standard on someone, then switching to another DPS and reapply standard asap is extremely nice.
    (0)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

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