Overview
So at level 86, the conal AOE Fuga upgrades from having 90 potency damage and generating 50 kenki gauge, to 100 potency (+10/+11.1%) damage and 100 kenki (+50/+100%). But that's not the only alteration, the classic conal AOE has transformed into a circular AOE; this has the exact same range as other 'common' circular AOEs with FFXIV jobs such as Mythril Tempest / Unleash / Art of War / Spinning Scythe / Fated Circle (and so on), similarly, Fuga's conal AOE shares the exact telegraph as other conal AOEs such as Overpower (excluding ranged physical jobs).
Some prefer circular AOEs, some prefer conal AOEs, and many prefer each of them in specific situations only where the type may be suited for the occasion. Though it's common knowledge by now to know the benefits and disadvantages of each type of AOE; here's a short recap:
Conal AOE
Advantages:Disadvantages:
- Range is about 37.5% further in reach than circular AOE (5 yalms vs 8 yalms).
- At the end of its range, the width of the attack widens (hence the conal shape).
- If positioned well, it can hit multiple enemies at the end of its range from ranged distance, which may particularly be useful for dungeon mobs or fates.
- It's conal, so unlike circular AOEs you're not attacking at your flank and rear areas.
- Positioning really matters for how the cone is angled, and this can be difficult to plan sometimes e.g. if a target is not in line with to fit the full conal telegraph.
Circular AOE:
Advantages:Disadvantages:
- The attack covers all areas around the player including the front, flanks and rear.
- Can be much easier to position in between enemies to hit them all without overthinking it.
- The range is not as distant as conal AOEs, which can sometimes make it difficult for reaching all enemies (especially large dispersed ones).
Below is a rough in-game dummy range test and diagram illustrating the range needed to be able to hit the dummies on the left with each AOE type on the left, and a rough reach difference between circular and conal AOEs from the same origin point of attack:
In general, there aren't many conal AOE attacks for most jobs besides perhaps Samurai and Warrior. Machinist and Bard do have conal AOEs but they're not comparable in this situation since the range is much higher (given that they're ranged physical jobs of course it is 12 yalms which is a +50% increase to the melee conal AOE).