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  1. #1
    Player
    StarryEspresso's Avatar
    Join Date
    Jan 2022
    Posts
    6
    Character
    Starry Espresso
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90

    Samurai's new FUKO skill is problematic, and here's why.

    Overview
    So at level 86, the conal AOE Fuga upgrades from having 90 potency damage and generating 50 kenki gauge, to 100 potency (+10/+11.1%) damage and 100 kenki (+50/+100%). But that's not the only alteration, the classic conal AOE has transformed into a circular AOE; this has the exact same range as other 'common' circular AOEs with FFXIV jobs such as Mythril Tempest / Unleash / Art of War / Spinning Scythe / Fated Circle (and so on), similarly, Fuga's conal AOE shares the exact telegraph as other conal AOEs such as Overpower (excluding ranged physical jobs).

    Some prefer circular AOEs, some prefer conal AOEs, and many prefer each of them in specific situations only where the type may be suited for the occasion. Though it's common knowledge by now to know the benefits and disadvantages of each type of AOE; here's a short recap:


    Conal AOE

    Advantages:
    • Range is about 37.5% further in reach than circular AOE (5 yalms vs 8 yalms).
    • At the end of its range, the width of the attack widens (hence the conal shape).
    • If positioned well, it can hit multiple enemies at the end of its range from ranged distance, which may particularly be useful for dungeon mobs or fates.
    Disadvantages:
    • It's conal, so unlike circular AOEs you're not attacking at your flank and rear areas.
    • Positioning really matters for how the cone is angled, and this can be difficult to plan sometimes e.g. if a target is not in line with to fit the full conal telegraph.

    Circular AOE:

    Advantages:
    • The attack covers all areas around the player including the front, flanks and rear.
    • Can be much easier to position in between enemies to hit them all without overthinking it.
    Disadvantages:
    • The range is not as distant as conal AOEs, which can sometimes make it difficult for reaching all enemies (especially large dispersed ones).

    Below is a rough in-game dummy range test and diagram illustrating the range needed to be able to hit the dummies on the left with each AOE type on the left, and a rough reach difference between circular and conal AOEs from the same origin point of attack:


    In general, there aren't many conal AOE attacks for most jobs besides perhaps Samurai and Warrior. Machinist and Bard do have conal AOEs but they're not comparable in this situation since the range is much higher (given that they're ranged physical jobs of course it is 12 yalms which is a +50% increase to the melee conal AOE).
    (7)
    Last edited by StarryEspresso; 01-03-2022 at 05:25 PM. Reason: corrections

  2. #2
    Player
    StarryEspresso's Avatar
    Join Date
    Jan 2022
    Posts
    6
    Character
    Starry Espresso
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    It could be said that given the amount of circular AOEs there are belonging to most jobs, it could probably be acceptable if the developers decided to one-day standardise all the conal AOEs into just circular versions for consistency sake, (despite the fact that it would definitely upset some players that had gotten used to or enjoyed conal AOEs), but this is perhaps another specification in the topic to be discussed separately. I'd like to just discuss why I think in this particular situation it was a bad idea to change Samurai's Fuga conal telegraph into Fuko's circular telegraph, and there are really just two major points:

    1. Lack of consistency across synced/unsynced.
    Although many players will aim to optimally play or raid with their Samurais at level 90 content, majority of the content is synced below 90, which means below level 86 Fuko will revert back to Fuga, thus reverting from circular AOE back to conal AOE. Not everyone will find this transition to be an issue between synced and relevant content, but without a doubt many players may or will mistakenly either assume the AOE opener will reach further enemies as a conal telemetry when in fact it would be a circular AOE that would've hit barely anything, or they would assume their circular AOE will hit all the targets they're standing in between only to realise pitifully and prompty after that it's a cone again and it only hit one enemy (or two if lucky).

    If the change had been permanent that might've added some consistency, but unfortunately that's not the case.

    2. Clunky movement transition through the AOE rotation.
    Before Fuko is unlocked - with Fuga; the conal AOE, the AOE rotation (for 2+ targets) flows like this (barring meikyo, kaiten or tsubame usage):


    (From a distance) Fuga > (move in) Oka > (move back) Fuga > (move in) Mangetsu > (move back) Tenka Goken > (stay) Fuga

    I'd like to focus on the final part of the rotation. Here you can notice that after Tenka Goken (cast), you have no movement requirement, you can simply continue onto your next Fuga which is also a conal AOE, meaning that when you set off your Tenka Goken you were most likely standing at the correct angle to aim your next Fuga, and with there being a cast (which would immobilise you from moving until the cast had finished) it makes the transition simple and easy since no movement after the cast is required.

    Now here's the level 86+ AOE rotation:


    (Between enemies) Fuko > (stay) Oka > (stay) Fuko > (stay) Mangetsu > (move back) Tenka Goken) > (move in again) Fuko.
    (7)

  3. #3
    Player
    StarryEspresso's Avatar
    Join Date
    Jan 2022
    Posts
    6
    Character
    Starry Espresso
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Again, Tenka-goken is a cast, so (unless you're using tsubame which is only available every 1 minute (besides during the opener or re-opener)) you're not able to move back and forth between conal and circular AOE ranges to accomodate for the placement of the AOE as easily. Because Tenka Goken is a cast, you can't easily move forward again from conal AOE distance into the enemy group to resume your circular AOE combos unless you perfectly slidecast or have a tsubame in store without delaying the next Fuko GCD to get the best reach. Keep note that even with a slidecast, the slidecast window isn't very large and looking back at the diagram above comparing conal and circular AOE range and distance, the distance to travel will most likely be quite huge, huge enough to cause GCD delay.

    There are definitely strong benefits to having Fuko such as the fact that for most part of the rotation preceding Tenka-goken there is barely any movement transition involved since Fuko and the combo GCDs (Oka and Mangetsu) are all circular AOEs, but moving between conal and circular AOE positioning with Fuga (even if it involves more movement compared to Fuko), these GCDs are not casts so there is enough time to move between positions for the next GCD, but the same unfortunately may not be said for the transition between Tenka Goken and Fuko, which provides a huge risk of GCD delay - a concept most players are encouraged to avoid to perform well in this game.

    To finalise, many players may enjoy the changes Fuko brings to the AOE rotation, and some of course feel strongly opposed. Fuko definitely brings more damage over time due to the increase in kenki gain and the small potency increase, and some may regard that as the justification for all that went wrong with the telegraph change, but the inconsistency with syncing and the GCD delay risk may make it feel like it was one of the lesser useful or overlooked developer decisions made over job changes for this expansion. Also, considering the fact that this is one of the only abilities in the game that had its telegraph altered upon leveling up, I for one definitely disagree with this change, and do hope that the developers realise this and consider making some sort of alterations (although that is definitely a longshot).

    Thank you for reading. This was written during the early days of Endwalker in patch 6.01.
    (8)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Not gonna lie I thought this was going to be a troll about how offensive Fuko is.
    Now I can't stop imagining a generic clickbait Youtube thumbnail with the title lol.
    (0)

  5. #5
    Player
    FlareVyzar's Avatar
    Join Date
    Sep 2019
    Posts
    23
    Character
    Hatsuka Raigeki
    World
    Kujata
    Main Class
    Samurai Lv 90
    Are you okay? I never laughed so hard at a post like this. I hope that is a high effort bait lmao
    (1)

  6. #6
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    The only thing Samurai needs are buffs. The aoe rotation has never been better and more satisfying to play.
    (1)

  7. #7
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    Samurai is Godlike in AOE now and doesn't need any changes
    (0)

  8. #8
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think the only thing that needs to change about it's AoE is that Tenka Goken should be circular AoE instead of a Cone AoE. But I just prefer Circular AoE cause if you are in the middle of the pack you don't need the range of the Cone... provided you don't have to run out of enemy AoEs lol.

    In all seriousness I think AoE of a job should always be the same. If one AoE is a cone then all of that jobs AoE should be a Cone as well. If it's Circle it should all be a circle. SAM has a lot of differing AoEs. Line, Cone, Circle, meaning you are constantly trying to move into a better position to use one or the other so you hit as many mobs as possible and it's just kind of annoying. Tho I guess others find it fun so to each their own.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,673
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Noctisnine View Post
    The only thing Samurai needs are buffs. The aoe rotation has never been better and more satisfying to play.
    SAM has the top rDPS parse in the game at present. In a week or so it may fall back to second place --and yes, it deserves to stay above MNK and RPR, each of whom have further non-rDPS utility-- but it's by no means in a bad spot. Its AoE is also very strong already.

    But that is beside the point of this thread, which is quite simple: conal AoEs have certain advantages over radials and it's clunky to require movement in a Iaijutsu GCD. Previously Fuga, likewise a conal AoE could follow Tenka as not to have that issue, but now that Fuga's been replaced by Fuko, a radial AoE, one must move from the edge to the center of the mob cast in what remains of one's GCD after the Iaijutsu cast, which is frequently not quite enough time in large packs.

    Quote Originally Posted by Brownondorf View Post
    Samurai is Godlike in AOE now and doesn't need any changes
    Clunkiness is a separate issue from performance. Shocking, I know.

    Quote Originally Posted by Burningskull View Post
    I think the only thing that needs to change about it's AoE is that Tenka Goken should be circular AoE instead of a Cone AoE. But I just prefer Circular AoE cause if you are in the middle of the pack you don't need the range of the Cone... provided you don't have to run out of enemy AoEs lol.
    But, you do need to do exactly that, and with decent frequency. If the issue is that you hate targeting enemies for your AoEs, then that is a separate issue, but having, say, an 8-yalm radius on a conal AoE rather than an 8-yalm diameter on a circular AoE is hugely helpful for reach against moving targets or when having to dodge or pre-position.
    (2)

  10. #10
    Player
    Roflcopter's Avatar
    Join Date
    Dec 2021
    Posts
    100
    Character
    Phuc Hieuthu
    World
    Siren
    Main Class
    Red Mage Lv 90
    You forgot the best part about the conal aoe. It looks like Windscar from Inuyasha.
    (1)

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