Rival wings would be way more alive if:
1: It was on the daily roulette thing like frontlines are
honestly that's all that's required nvm lol
Rival wings would be way more alive if:
1: It was on the daily roulette thing like frontlines are
honestly that's all that's required nvm lol
Last edited by Sylaria; 01-30-2022 at 09:22 AM.
I really hope they try harder to push Rival Wings in 6.1 because I much prefer its simple 1v1 dynamic vs. the three-way crapshoot of Frontlines where you can end up in what's effectively a 2v1 situation due to poor decision-making on the part of the team in third place.
Good thing I managed to do Rival Wings since Astragalos and got "Wings of Fire" title from moogle event...
Proof:
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I only have Steel. Crystal queues are rough on Sat night. I think last week or the week before had one match.
RIP me. If someone that pvps as often as I do only has Steel, well that tells you how active the mode is.
Well it was very active in Stormblood and I knew a few who already got the 1000 wins back then![]()
Despite the instructions that walk you through it the first time you play, I honestly have no idea how Rival Wings really works. I know "break the crystal" and all but it seems like the game's energies are scattered -- go get fuel, protect this and that, break the crystal, kill the minions, watch for this or that status, make sure you've got the right mech and you know what to do with it.. there are just too many things competing for attention.
Whereas with something like the other frontlines games, it's "go fight over this place to earn more points". That's understandable. I think FFXIV tried to shoehorn itself into a type of PVP where it didn't really fit.
You could say it's unrivalled.
...I'll see myself out.
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