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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    A limited job that requires 2 people at once to be played. One of them mostly performs the movement as a tank, the other is a caster. It would contain some abilities that temporarily can split their body (in order to allow them to perform certain dungeon mechanics). But other than that they will generaly remain as 1 body. Upon death, both die at once. Although, when split up there could be other mechanics in place to allow them to recover (unlike other tanks, they do not get a panic button as the splitting can already handle this case).

    If it becomes a subscription only job, then i think only 1 of the players needs to have a subscription going, and just enable him to take an f2p as second player. This should enable groups of which most players are f2p to still make use of this job.

    And yes, this would most likely end up being a very broken job in balance like the blue mage. But this is about the fun it can create.
    (0)

  2. #2
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    We need a dark healer. We have Dark Knight (tank), Black Mage (DPS), Reaper (DPS), but nothing that is dark looking for a healer. I want something morally questionable, and brooding. I know that sounds weird to some, but all of the healers are bright and light aspected. Healers are usually very bright, because that is how healing is often conveyed, but it is interesting when a game does the opposite. It would really make for some variety if we got something on the darker side. I suggest some sort of a Necromancer or Vampire. Yes, the vampire job does exist at Square Enix, though it was mainly found in Bravely Default. I'm not necessarily suggesting the Vampire job itself, I'm only bringing it up to convey the category of jobs that I am talking about. Healer lacks this niche. The closest thing I could think of was Nocturnal Astrologian, but we lost that. I guess you could use the purple fairy on Scholar, but she doesn't even really do anything different anymore. What little glimmer of "dark" healing we had has been stripped away from the game.
    (0)
    Last edited by DamianFatale; 01-10-2022 at 08:59 PM.

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DamianFatale View Post
    It's never too early to speculate, theorycraft, and anticipate the next jobs. The work for each expansion starts a lot earlier than one would often think. What jobs are you hoping for?

    Personally I would like to see a new caster. Something that is completely unique from Black Mage, Summoner, and Red Mage type mages. Perhaps Time Mage, or Geomancer.

    My other thought is maybe something else with an eastern origin. We only have Samurai, Ninja, and Monk for the eastern type jobs, and Monk is a lot closer to near east in origin than the actual east. Onmyoji, Oracle, or something else with an eastern flair would be a welcome addition in my opinion.
    I can see them adding a caster and a scouting or aiming job, so to equalize the roster, and them from that point onwards focus on bringing new/alternative stuff to what we have already.

    I know I love myself seeing new jobs, but at some point they'll certainly start to look and feel mechanically very similar to each other.

    It is a fact that XIV's combat model is extremely rigid and cemented (on leashes?) so unless they rebuild that, they'll hit a breakpoint with job design.
    (0)

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