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  1. #1
    Player
    TirlimTor's Avatar
    Join Date
    Jan 2022
    Posts
    7
    Character
    Tirlim Tor
    World
    Odin
    Main Class
    Scholar Lv 80

    How a sneaky magician killed a summoner and took his place

    A dubious rebalance or a sad story about how a vile magician killed an innocent summoner and took his place.
    I came to this game and chose as my first class a couple - a schoolboy + a summoner. The reason is simple - I love summoners, also these 2 classes swung at the same time. I pumped the starting class and got 2 advanced ones at once. One cripples, the other heals. Isn't that cool?? At first, nothing foretold trouble. Since the beginning, the summoner's pets have lost one of the classic summoner's chips – the ability to tank. There was a story about pets often dying from massive boss attacks, which is why they were made immortal. In return, each of the 3 pets received 2 skills with kickbacks common to all 3 pets. Since Titan lost the ability to tank, he received a replacement in the form of a protective barrier skill. A weak barrier, a weak compensation for the loss of the opportunity to tank. Fellow developers, it was impossible to prescribe immunity from massive boss attacks to samons, as it was done in almost every game where there are summoners? We cried and rested. After all, the developers would have returned the opportunity to tank, because there is a replacement in the form of a useless barrier that has a common rollback with the skills of other pets. Either throw a barrier, or conduct an additional attack. An attack or a useless barrier is the question.
    A new rebalance. I went into the game and froze ........
    At first I thought that something was broken and the summoner was accidentally replaced by another class. I asked around with my fellow clansmen, searched Google and found out that the developers went even further with their rebalance - the magician viciously killed the summoner and took his place. This magician disguised himself as a summoner with varying success. In fact, this magician will be taken for a summoner by someone who is unfamiliar with the real summoner, or has not seen his previous version. I'm even afraid to wonder why the developers allowed this vile magician to kill the summoner and take his place. I can see live how some developer was forbidden to create a new class and he did not come up with anything better than replacing the summoner with a new class, and so as not to burn, he did not change the name of the new class. The new class has the right to life, but the summoner has done nothing wrong to earn the death penalty. I hope that the developers will descend and read this cry of the soul. I also hope that other players will support me – it's wrong to create a new class in the place of the summoner, to put it mildly. A real summoner has the right to life, and I hope he gets the right to life.
    Dear developers, please abolish the death penalty of the summoner. I hope the summoner wasn't just my favorite class.
    (19)

  2. #2
    Player
    EdenElsewhere's Avatar
    Join Date
    Nov 2021
    Posts
    29
    Character
    Eden Elsewhere
    World
    Malboro
    Main Class
    Scholar Lv 100
    OMG This current summoner is more in like with the FF Identity of Summoner than ever. This new class is more in line with Summoner than any of the previous incarnations.

    Please do not be a drama queen.
    (45)

  3. #3
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Thank you for your post. Respectfully, please take the time to try the job as it worked in previous Final Fantasy titles. However, if you do want a game where your summon can indeed tank for you to a certain degree, pets in FFXI still can fulfil that role somewhat. Having Carbuncle defend me from Shiva's attacks during the Trial Size Trial by Ice is one of the most memorable fights I've experienced as a Summoner.

    I will say there is some stuff from FFXI's Summoner I'll always miss, but one thing that the job has never been in any title besides FFXIV is a dedicated poison mage. The two recurring traditional "subjobs" for Summoner have always been either Black or White Mage, neither of which has much in the way of poison magic besides one or two spells as the absolute maximum. It definitely seems that FFXIV has leaned into the Black Mage subjob more with our elemental trance spells, which is a more appropriate direction for the job.

    Perhaps a new dot caster will be added in 7.0 if enough support is shown for it in a respectful manner. Summoner will never return to its previous state.
    (7)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,600
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by aveyond-dreams View Post
    Thank you for your post. Respectfully, please take the time to try the job as it worked in previous Final Fantasy titles. However, if you do want a game where your summon can indeed tank for you to a certain degree, pets in FFXI still can fulfil that role somewhat. Having Carbuncle defend me from Shiva's attacks during the Trial Size Trial by Ice is one of the most memorable fights I've experienced as a Summoner.

    I will say there is some stuff from FFXI's Summoner I'll always miss, but one thing that the job has never been in any title besides FFXIV is a dedicated poison mage. The two recurring traditional "subjobs" for Summoner have always been either Black or White Mage, neither of which has much in the way of poison magic besides one or two spells as the absolute maximum. It definitely seems that FFXIV has leaned into the Black Mage subjob more with our elemental trance spells, which is a more appropriate direction for the job.

    Perhaps a new dot caster will be added in 7.0 if enough support is shown for it in a respectful manner. Summoner will never return to its previous state.
    Summoners in previous titles also had dot skills like bio btw, hence why they got those skills in ARR in the first place.
    (14)

  5. #5
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    The year is 2022. We are not going to pretend that the singular poison magic spell Bio carries enough weight or thematic relevance to it to warrant a complete upheaval and unrecognizable transformation of a classic job like Summoner. ARR "Summoner" is widely known to have been a recycling of Thaumaturge abilities rearranged in such a way to resemble WoW's Warlock. It was a Summoner in name only.
    (8)

  6. #6
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,600
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Bio, Poison, and others. And besides, half of the mainline summoners are actually healers anyway, so I can see why they can't pull from them when they are making a DPS job. Hell, switch Summoner from DPS to heals, give them some of the standard healing off-GCD skills, and we might have the first actually fun healing job.
    (7)

  7. #7
    Player
    TirlimTor's Avatar
    Join Date
    Jan 2022
    Posts
    7
    Character
    Tirlim Tor
    World
    Odin
    Main Class
    Scholar Lv 80
    I do not know what is there in other parts of the game, I take off a little familiar. The question is that at first there was a classical summoner. And now I have passed it to the magician. If they think this kind is more correct, then do not call such a magician a summoner. When such a character is called by a name that he does not match, I get a pain in my eyes and ears.
    (7)

  8. #8
    Player
    EdenElsewhere's Avatar
    Join Date
    Nov 2021
    Posts
    29
    Character
    Eden Elsewhere
    World
    Malboro
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TirlimTor View Post
    I do not know what is there in other parts of the game, I take off a little familiar. The question is that at first there was a classical summoner. And now I have passed it to the magician. If they think this kind is more correct, then do not call such a magician a summoner. When such a character is called by a name that he does not match, I get a pain in my eyes and ears.
    ... have you played any of the other FFs?

    This is exactly how Summoners work in every single game. Excluding everything after 10.

    But like if you want a class like previous SMN, it's not gonna happen. This is too big a rework to just go back on, and many people like it.
    (8)

  9. #9
    Player
    TirlimTor's Avatar
    Join Date
    Jan 2022
    Posts
    7
    Character
    Tirlim Tor
    World
    Odin
    Main Class
    Scholar Lv 80
    Quote Originally Posted by EdenElsewhere View Post
    ... have you played any of the other FFs?

    This is exactly how Summoners work in every single game. Excluding everything after 10.

    But like if you want a class like previous SMN, it's not gonna happen. This is too big a rework to just go back on, and many people like it.
    ha ha ha ha ha
    Well, you made me laugh. First of all, all the upcoming games are single-player. secondly, many of them are with turn-based combat. You don't seem to be aware, but not all the mechanics of single-player, especially turn-based fighting games, can be turned into an mmo. And if these mikhaniniki will work, then it is not a fact that it is correct. Yes, and most likely they will look ugly.
    Simply put, what worked in single-player turn-based games will not work in an mmo with real combat, and it will look ugly. I have nothing against old games and, in particular, other games in the series.The previous games in the series were single-player, and this game is an MMO.
    And now to the point. Then it is necessary to return the classic summoner - he is more suitable for real combat. And make your magician a separate class and saw again and again, so that he could fight normally in a real battle. At the moment, 2 out of 3 summons attack in close combat. And this is a big problem. Until the call reaches the target, either the target will already die, or the time of the call will end.
    I see 3 ways to solve this problem. The first is to remove the carbuncle. And an adnorazov call to act next to the enemy. The second is to make carbuncle a combat pet of a REAL summoner. And make your one-time call a special attack on the carbuncle. Third. A one-time challenge for the duration of the battle will not disappear until it causes damage to the enemy. Or he will disappear at the end of the battle.

    The fourth option. Just don't waste time porting old mechanics from single-player games with turn-based combat to mmo. And ugly, and works crookedly.
    (10)
    Last edited by TirlimTor; 01-03-2022 at 06:59 PM.

  10. #10
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Summoner just got rid of its poorly done doppelganger.
    (10)

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