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  1. #51
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Every game needs a Baseline of skill and what OP suggest is just 1 Button Win and thats no longer participating in the game its more like getting entertained without input and thats just a MOVIE. And like other already said the difficulty is good and based on average and even a little below that.
    Sorry but for somebody with average skill no normal difficulty fight will impose any challenge in FF14 for that reason we have Extrems and after that Savage and further down the line Ultimate's.

    What is expected from the player is: Read the Tooltips of your Job, watch the boss and watch the arena, avoid Orange.
    Is this too much for somebody Lvl 90 ?

    You want no difficulty but FF ? Watch a movie - i know thats blunt but this game is not hard on normal and all suggestion i read so far would make all trials or 8 man stuff to a movie and remove the input from the player almost completly.
    Thats not "nerfing" thats killing difficulty with a nuke.
    (4)

  2. #52
    Player
    Garnetiferous's Avatar
    Join Date
    Nov 2013
    Posts
    66
    Character
    Cecille Williams
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Driavna View Post
    They did during ARR, Step of Faith I think was the name. Not that I think it's needed to be done.
    Steps of Faith was a bit of a unique case because you had to wait for the dragon to reach the end even if you were destined to wipe 2 minutes in. If that fight had a way to reset it like every other fight I don't think it would have gotten nerfed.
    (2)

  3. #53
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Friend of mine gets severe motion sickness and can barely do Zodiark. Things like the spinning floor probably shouldn't happen in normal story content. It would be even better if story or normal versions of the primals had forced mechanics warnings like the stars falling showing where they'll hit as well, or at least some very visual hints. Keep the training wheels on there, remove them in extreme.
    (5)

  4. #54
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Just adding to your laundry list of bad takes, I see. Help your friends get better by running the trial with them over and over with them then. Not everything can be skipped with money like you seem to prefer.
    (4)

  5. #55
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The only MSQ trials to get noticeable nerfs were the Steps of Faith and Good King Moogle Mogg, and the latter was years after it was really relevant (and can still wipe a party that tries to ignore mechanics, it's just a bit more lenient). Any other trial just got easier over time due to power creep and gear bloat. Shinryu and Hades are especially noticeable, since they were designed with fresh level cap gear in mind but now sync us to the end of that expansion's gear (Thordan and Rhitahtyn were always jokes), so we've got a good hundred or more item levels on them now.
    (2)

  6. #56
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shironeko_Narunyan View Post
    Are we though?
    The "big bad" fell at lvl 83, and the true last boss was a little girl with funky hair style.

    All this only matters if people get their clears, and that includes people who go into a trial, prepare to just die and lay there until it's over, because they can't be arsed to do the mechanics. With so many players, there are bound to be groups of players for whom the difficulty level isn't fitting, but you can make things easy enough for "bad" players to get through. There are additional difficulties for the "good" players.
    Where does that bar stop? Should the boss just stand there and go "Please hit me and take your clear."

    If they turned everything into a simple tank and spank, everyone would then be crying the game "isn't fun" or that things are "too easy". Granted a vast group of people already think everything is that way, but the point still stands.

    Where is the sense of accomplishment and fun in the rush of learning something when overcoming a hard fight? If everything just rolled over, everything would be the difficulty of what ARR is today, a roftstomp. What does the community constantly say about ARR *now*, not when it was current but now. It's a snoozefest. Look at MSQ roulette, prime example.

    Just because a trial has mechanics that actually ask people to learn some basic things, doesn't make it "too hard". Some people just can't be arsed to learn the fight. Laziness. No one's asking anyone to become a god tier 'git gud' savage raider, the game is asking the player to simply understand basic mechanics and know how to respond.

    Trial 1 has:

    1) Raidwide reduce to 1 HP
    2) Tank buster, whoopdedoo.
    3) Runes that show you the shape of their aoe in the giant faceplate rune. Circle and Square. Not very hard concept.
    4) Oh no he rushed over to a corner. Better not stand in his line of sight or I'm gonna get yeeted!
    5) Oh look he made animals. Circle and line aoe's. Never saw those before. /sarcasm
    6) Oh look tracking AOE's. Never saw those before. /sarcasm
    7) Staggered huge line aoe lasers. Oh my I have to stand in one spot and then move into what just fired. Never saw that before. /sarcasm
    8) Okay, the stars I'll give you. That one threw me off first time too, with how the display is in the sky, then how it folds like a book onto the arena. I thought that was cool.
    9) Oh look, the arena rotates. Brain power, activate.
    10) Ahk Morn styled stack marker. Almost forgot about this. We've seen this a million times, it just hits harder.

    Even eating one or two mechanics isn't a death sentence other than the stars and the yeeting. Everything here we've pretty much seen before in some form. If you get to level 83 and can't translate older fight mechanics to this, then, what game have you been playing?
    (22)
    Last edited by ArkenaeuxBelmont; 01-03-2022 at 02:32 AM.

  7. #57
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    I'm a casual player of probably average to decent skill, with abysmal eyesight, awful hand eye coordination, and carpal tunnel. I still have a hard time wrapping my head around the star mechanic - it took basically stopping dps and watching other people solve it for it to fully click, and the snakes still trip me up.

    That said. Relatively speaking? Zodiark is not a hard fight. The EXTREME is not even a hard fight. I'm already hearing it laughed off as this expansion's innocence (as in, it'll be a joke very quickly). If one person knows the fight well enough, you can mark and follow them and be fine. Pretty much everything is telegraphed. The fight shows you every mechanic separately before combining them (even to some extent in the extreme version). Some of the mechanics are new, and need you to think a little differently, but holy crap GOOD. If we had nothing but the same mechanics for 8+ years every fight would get unbearably boring. And I mean, there's always the extreme version of course - but extremes generally build on the normal version, and probably won't consist entirely of wholly new mechanics that don't already show up in some form somewhere else. For the most part.

    Obviously some fights are gonna be harder for some people than others, and obviously it's not gonna be for everyone. But it's very doable. You can still clear it even with several deaths. Heck, you can still clear the extreme with several deaths as long as they aren't in the middle of the purple orb dps check. Nothing here, as far as I can tell, is a significant leap in difficulty over any other at level trial boss we've encountered before - like others have said, it was Shinryu in Stb and Titania in ShB. A little tricky, possibly leading to some deaths and wipes, but not impassable.
    (2)
    Last edited by Avidria; 01-03-2022 at 02:36 AM. Reason: Autocorrect stop changing well to we'll challenge
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  8. #58
    Player
    TristanX's Avatar
    Join Date
    Sep 2021
    Posts
    202
    Character
    Rhythalia Everlight
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Espon View Post
    Honestly, I don't even feel the fights are getting all that much harder. It's just presenting new mechanics you gotta learn, like many fights in the past have.

    For example:
    First time I did Ravana he threw me off the edge at the start of the final phase. I didn't know there was a knockback, and I didn't realize that parts of the wall were now missing.
    Sophia immediately sent me off the platform when she first tilted it, and it took me a few attempts to understand why the platform tilts in the direction it does. Yes, it's not MSQ but it's still a normal difficulty fight.
    First attempt at Susano and we wiped to his giant blade because no one knew to click the indicator.
    Honestly, who hasn't died on their first attempt at Shinryu due to Tidal Wave?
    Can't tank the phoenixes in the Suzaku fight, gotta let the DPS take them to the middle and kill them. Standing in the middle and getting ready to start the final phase and a hole appears and kills several of us. Also, she has a knockback.
    Warrior of Light needs a carefully timed tank LB3. I've been in groups where the tanks didn't even have Limit Break on their hotbars, but they put it there on the next attempt.
    Zodiark shifted to the corner of the platform and shoved off everyone who was in the middle in a diagonal. Didn't expect that.
    What do the colored weapons mean in the Hydaelyn fight? Only way to find out is to see them, and likely get hit by them the first few times.

    I never got mad or upset after wiping. I learned from it and did better the next attempt.
    One shotted most of EW bosses. Wiped a few times on EW Trial 1. Entire raid didn't know the patterns. Can't have too many KOs as well because we will have not enough players to soak. Analyzed and let the raid know on what to do. Cleared it.
    (0)

  9. #59
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ArkenaeuxBelmont View Post
    If they turned everything into a simple tank and spank, everyone would then be crying the game "isn't fun" or that things are "too easy". Granted a vast group of people already think everything is that way, but the point still stands.
    This is where we're of the same opinion. You can't make it so the difficulty feels right for everyone. The question then is, how many people are you willing to live without, because they can't keep up anymore?
    If you think this is hyperbole, look at the other replies to that tune in this thread.

    This is not about "git gud", it's story-mode. It should be a walk in the park, something my grandma can clear. People who want action and a chance to flex their amazing ninja skills have their special difficulties for that, including their higher quality loot.
    (6)

  10. #60
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Gee, it's almost as if they expect your friends to have 83 levels of experience by then, and have cleared many similar trials, huh?
    (10)

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