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  1. #91
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    No their are not. In this game everything its easy after beating it for first time (Except ultimate/etc).

    The amount of grind and time you spend from ARR->HW->SB->SHB-> EW its A LOT , probably months if you don't skip and do everything normally. How then people are not familiar with the game mechanics after 100-300 hours of playtime?.

    Stunning.
    (1)

  2. #92
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shironeko_Narunyan View Post
    Nah, personally I'd have a proper story mode with "skip to cut scene" button.
    So you don't want to play a game, you want to watch a movie.
    (13)

  3. #93
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    The only issue I had with the Trials was that you couldn't use trusts for the first trial. Being late to the party meant everyone just drug me around instead of letting me learn the fight, and I had no alternative if I didn't want that. Letting us use trusts if we still wanted that blind experience would be nice.
    I know they're frustrated because they've done the fight multiple times and are doing it on roulettes now, but it's just as frustrating to be rescued around and have people type the solutions to the mechanics in chat when you don't want it.
    (3)

  4. #94
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,546
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AnnRam View Post
    No their are not. In this game everything its easy after beating it for first time (Except ultimate/etc).

    The amount of grind and time you spend from ARR->HW->SB->SHB-> EW its A LOT , probably months if you don't skip and do everything normally. How then people are not familiar with the game mechanics after 100-300 hours of playtime?.

    Stunning.
    Definitely has absolutely nothing to do with the simple fact those 100-300 hours of playtime is almost entirely story related, and definitely, absolutely nothing to do with only a few of the encounters actually teaching something that would be beyond dodging AoEs, and also totally nothing to do with the fact that many of these encounters that would otherwise drill something in just simply now being a tank and spank. What, with them being outdated, and with item level doing its thing.

    Definitely nothing to do with these, whatsoever.
    (0)

  5. #95
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurhz View Post
    Definitely has absolutely nothing to do with the simple fact those 100-300 hours of playtime is almost entirely story related, and definitely, absolutely nothing to do with only a few of the encounters actually teaching something that would be beyond dodging AoEs, and also totally nothing to do with the fact that many of these encounters that would otherwise drill something in just simply now being a tank and spank. What, with them being outdated, and with item level doing its thing.

    Definitely nothing to do with these, whatsoever.
    Disingenuous. All the mechanics in the EW Trials, barring very few, are present all throughout the leveling experience on dungeon bosses and other trials.

    AOE markers, Stack markers, Multi-hit stacks, flare markers, group based gathers to avoid confusion, delayed fire line aoe's, esuna debuffs, the list goes on and on and on.

    If one refuses to learn these mechanics after being exposed to them throughout the course of the entire MSQ, and gets corpse-dragged while cleaning the floor over, and over, and over, that is on THEM that they refused to learn and just wanted a carry. By the time a player reaches EW Trial #1, the only somewhat new mechanic present there is the Starfall mechanic. New enough that it throws players for a loop the first time. Literally everything else in the fight has been seen before and done countless times.
    (14)

  6. #96
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    It's not that hard. You only need one person to know where to stand, then everyone is safe!
    (1)

  7. #97
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,546
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ArkenaeuxBelmont View Post
    Disingenuous. All the mechanics in the EW Trials, barring very few, are present all throughout the leveling experience on dungeon bosses and other trials.

    AOE markers, Stack markers, Multi-hit stacks, flare markers, group based gathers to avoid confusion, delayed fire line aoe's, esuna debuffs, the list goes on and on and on.

    If one refuses to learn these mechanics after being exposed to them throughout the course of the entire MSQ, and gets corpse-dragged while cleaning the floor over, and over, and over, that is on THEM that they refused to learn and just wanted a carry. By the time a player reaches EW Trial #1, the only somewhat new mechanic present there is the Starfall mechanic. New enough that it throws players for a loop the first time. Literally everything else in the fight has been seen before and done countless times.
    Yes it is a culmination of things, many of those trials that would have presented a challenge previously, or at least one enough for you to get meaningful learning are not really the case now, both with item level inflation, and stat reworks (e.g. Accuracy to Dhit) practically rendered the difficulty of anything pre-SB moot. Many of the trials, 8-man or 24-man normal mode content just falls over like a wet noodle thanks to this.

    Similarly the case with every other trial at endgame, when you do them at the time of relevance the experience is entirely different than doing them several months later when gear practically skips several parts of any story-related encounter. If you're a new player the chances of having a similar experience to someone experienced enough to have done every encounter several times over is just not happening, unless they actively go out of their way to do raids etc etc. Shinryu, used to be and still was a threat When it was relevant and where nobody had gear in excess of 2* crafted. Now fast forward where it is a given that everyone has at least i370 gear, and potentially i400. The same level of threat just simply isn't there, so whether you pay attention to the mechanics or not is of no consequence because they aren't lethal enough. Hades now follows the same doom, and this applies to all previous 8-man normal mode raid encounters.

    The mechanics are there, but if people are skipping them, or if people outgear all the encounters so significantly then the mechanics become less consequential to players, which is a stark contrast to a fresh expansion/patch launch where people are practically only minimally geared.

    See above, many players aren't getting corpse dragged, simply by virtue of being excessively geared. Besides, my argument never was that these were not previously present. My argument was that it is a misrepresentation to imply that all 100-300 hours of that story is centred around combat, because it isn't. Nor is the experience the same when you take into account how item-level carries you on anything 50/60/70/80 content. Not to mentioned the argument of this thread was trials, not dungeons.
    (0)
    Last edited by Kaurhz; 01-03-2022 at 06:59 AM.

  8. #98
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ArkenaeuxBelmont View Post
    By the time a player reaches EW Trial #1, the only somewhat new mechanic present there is the Starfall mechanic. New enough that it throws players for a loop the first time. Literally everything else in the fight has been seen before and done countless times.
    Even that's somewhat like the second boss in Mt Gulg, just less obvious about where to look to see the safe spots.
    (2)

  9. #99
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shironeko_Narunyan View Post
    But then you're not reading this thread. Several people complained that it's too hard.
    the problem lies with the people, not the difficulty of the trial
    (5)

  10. #100
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,622
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shironeko_Narunyan View Post
    Are we though?
    The "big bad" fell at lvl 83, and the true last boss was a little girl with funky hair style.

    All this only matters if people get their clears, and that includes people who go into a trial, prepare to just die and lay there until it's over, because they can't be arsed to do the mechanics. With so many players, there are bound to be groups of players for whom the difficulty level isn't fitting, but you can make things easy enough for "bad" players to get through. There are additional difficulties for the "good" players.
    Except now you've made the experience worse for those "good players" because we, apparently, have to coddle people who can't be bothered to learn how mechanics work. Despite being a new player back in Heavensward who took ten months to even complete the MSQ, I was still quite disappointed that the supposedly all powerful Thordan—a boss based on the iconic Knights of Round summon—was such a laughable chump players ignored every single mechanic, stood in everything and just slaughtered him. Even I just stood in his AoEs once I realized they weren't actually going to kill me. While it didn't ruin my enjoyment of Heavensward, it absolutely cheapened the climax. Meanwhile, I used to love getting Shinryu because he actually felt threatening for a story boss. Likewise, I like seeing that Zodiark and Hydaelyn aren't total pushovers in the story. Relatively speaking, that is.

    This game already goes far out of its way to down everything down to super easy mode. We don't need literally every non-Savage content to give out participation ribbons.
    (14)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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