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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by LewynStoutspirit View Post
    Parsing itself isn't the problem. The issue is toxic players.
    While that is true, you can't parse without players, but you can play without parses. It'll never get implemented for that reason. And the 'don't ask, don't tell' policy has produced enough toxicity. Imagine what it would be like if it were openly endorsed.
    (0)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    While that is true, you can't parse without players, but you can play without parses. It'll never get implemented for that reason. And the 'don't ask, don't tell' policy has produced enough toxicity. Imagine what it would be like if it were openly endorsed.
    Not nearly as bad as a lot of people seem to think.

    Any of the overly toxic players would get themselves banned within the first few weeks. Which would be doing everyone a favor if we're being honest. SE isn't going to stop enforcing their ToS policies after all.

    Realistically, DPS meters aren't banned due to toxicity but rather to prevent player exclusion. The devs want people to carry bad and less experienced players through content even if said players are hardly contributing. They want you carry that freestyle Samurai who's died twice already or the White Mage who hasn't pressed Glare once. Toxicity, while absolutely a thing, is more the PR statement since coming right out and saying the actual reason wouldn't go over well.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."