It has nothing to do with being hard, it's about you being in control of your char's actions. I don't want pressing 111111111 to be the most efficient way to play and basically have the game play itself for me without even having to pay attention to what I'm doing. Healer forums is full of people tired of pressing one button all the time, I suggest you take a look and see what a horrible idea this is.
That’s the beauty of making it optional rather than a permanent change for everyone. What people do with their action bar and buttons is no concern of yours - it won’t affect your gameplay at all. Also, no one would be able to tell if someone’s pressing just 1 button or doing it the old fashioned way of 1, 2 and 3.It has nothing to do with being hard, it's about you being in control of your char's actions. I don't want pressing 111111111 to be the most efficient way to play and basically have the game play itself for me without even having to pay attention to what I'm doing. Healer forums is full of people tired of pressing one button all the time, I suggest you take a look and see what a horrible idea this is.
That's more a comment on how little healing there is to do than condensing a 1-2-3. Classes that can benefit from condensing 1-2-3 into one have more than enough other stuff to keep them interested....
And if it's done with macros, then meh, people who think doing something a 2 year old (pressing 1-2-3 over and over) can do requires skill, can still do it.
Reading comprehension sent its regards.That’s the beauty of making it optional rather than a permanent change for everyone. What people do with their action bar and buttons is no concern of yours - it won’t affect your gameplay at all. Also, no one would be able to tell if someone’s pressing just 1 button or doing it the old fashioned way of 1, 2 and 3.
Read it again, I don't want the most efficient way to be spamming one button. Why would anyone press 3 buttons if it's more efficient to spam 1? The problem is that is boring. And even more boring would be to pretend it's not an issue and bind three keys to do the exact same thing.
And yes I couldn't care less about what other people do with their action bars, however I do care about how the game legitimize its gameplay and rewards people based on the effort they put into it. And wanting to spam 1 button is not effort, it's lazyness.
Anyway, there is a way to do this if you're on PC. I won't go into details for obvious reasons, but it's out there.
It’s possible if you’re on PC, just do research. I dare to say this is the thing what’s gaining this game a few 100k more continuing subs.
The main flaw from the combo system as is, apart from a hand that starts to ache after 30 min, is that there’s no strategy or thought behind it. It’s 1-2-3, you never hit 2 or 3 initially, because there’s no bonus potency and the additional effect is not applied as well, you never want to skip 2 and go from 1 to 3, it’s stupid and just artificial means to make something look more skillful than it really is.
Last edited by Kandraxx; 01-02-2022 at 09:28 AM.
Ot depends entirely on the job.
For startersn casters don't have 1-2-3 combos, so they don't benefit from this at all.
Then the melee jobs typically have positionals or gauge accumulation tied to their 1-2-3 (which isn't a thing in pvp). You will need to know where you are in your combo in order to react and adapt your rotation reliably. Having some amorphous "combo" button that does a different thing every time you hit it isn't going to work in the long run.
It works in some limited scenarios, like GNBs continuation, but thatsbecause it's easy to count to 3. Try counting to 3 over and over and over again throughout a full 14 minute Trial. How inane is that going to be?
Finally you have a few jobs that just won't workn such as Monk, who's entire shtick is breaking the combo ststem apart with Perfect Balance. It literally needs all of it's buttons to function.
At most I could see this working with:
Ninja (because most of the focus is on the ninjutsu and the only thing you need to track is Aeolian Edge) have two combo buttons, one for AE and one for AC, but the AC combo gives 5s of huton on every GCD instead of 15s on just AC.
Samurai, with three combo buttons, and the 'perfect balance' equivalent skill that allows you to hit any simply sets each combo to it's finisher.
Reaper, because it's 1-2-3 is literally all the same skill with slightly different potencies.
Monk wouldn't work, Dragoon would need a rework to accommodate, and tanks need to track resources and sustain effects (and don't have as many dps skills anyway, don't turn them into 1 button spammers like healers).
Sure no one will drop their 123 combo on a striking dummy but when you are coming back from your burst window after having pressed like 12 other buttons and also have to move for a boss mechanic or two, combos like they work normally demand a bit attention that you'd just allow people to automate away. If we wanna talk about button bloat, sure. There are some bloated actions that could easily be removed, like undraw for example. It makes sense for some combos even like with how gunbreaker's cartridge combo already worked in shb.
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