Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 55
  1. #1
    Player Haseno's Avatar
    Join Date
    Oct 2021
    Posts
    116
    Character
    Haseno Ve'uriken
    World
    Gilgamesh
    Main Class
    Scholar Lv 90

    Unexplored Class Concepts I'd Love to See in FF14's Future

    A Melee Orientated Damage-To-Heal Based Healer: Either with a 1h Mace/Offhand weapons or a 2h Hammer. For the MMORPG's veterans, think of Warhammer Online's Warrior Priest

    A 2h Hammer Tank: Hard hitting, slow attacks. With some great crowd control.

    A Thunder/Electrocution Themed Ranged DPS Caster: A ranged DPS caster with a theme built on lightning based spells and effects. Perhaps a utility centric caster as ranged caster DPS doesn't really have a utility centric class?

    A Bladed Staff Melee DPS: No explanation needed. Weapon speaks for itself.

    What are some class concepts you'd love to see? Be as detailed as you like.
    (2)
    Last edited by Haseno; 01-02-2022 at 07:02 AM.

  2. #2
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Your not the only one to request a Hammer-user.

    That would be a epic job to play!
    (1)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I don't think a melee healer would ever really work in a raid situation, at least not while positioning for mechanics is still a thing. Generally there are only 4 spots safe for melee, and 2 of those are taken by tanks. Most groups split 4 melee 4 ranged, 2 tanks, 2 melee dps, 2 ranged dps, and 2 healers. That would reduce group composition flexibility.
    (6)

  4. #4
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    998
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Hammer-class is probably the next tank in 7.0.
    Can't say the same for the rest, because we're way too late for a hammer-class and it would be easier to make than make up a new weapon out of nowhere
    (1)

  5. #5
    Player Haseno's Avatar
    Join Date
    Oct 2021
    Posts
    116
    Character
    Haseno Ve'uriken
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I don't think a melee healer would ever really work in a raid situation, at least not while positioning for mechanics is still a thing. Generally there are only 4 spots safe for melee, and 2 of those are taken by tanks. Most groups split 4 melee 4 ranged, 2 tanks, 2 melee dps, 2 ranged dps, and 2 healers. That would reduce group composition flexibility.
    Being a melee based healer doesn't mean you'd be entirely limited to melee range heals. They'd still have some castable target range heals.
    (1)

  6. #6
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Haseno View Post
    Being a melee based healer doesn't mean you'd be entirely limited to melee range heals. They'd still have some castable target range heals.
    Something like Red Mage, I suppose?
    (1)

  7. #7
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    My hopes for 7.0 are:

    1.) Time Mage (Caster DPS):
    Would basically function as our replacement for a damage overtime caster since the role is now vacant due to SMN redesign. Would fit TIM rather nicely since they focus around time based Magic so they would be able to put 3-4 dots on the enemy and accelerate them to deal fast damage.

    2.) Mystic Knight (Scouting DPS):
    Would use a whipblade and have a rune on their offhand. Would have roots to mystic knights aesthetic from FFV and can have gameplay mechanics of rune knights like how FFXI approached the job.
    (2)

  8. #8
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I don't think a melee healer would ever really work in a raid situation, at least not while positioning for mechanics is still a thing. Generally there are only 4 spots safe for melee, and 2 of those are taken by tanks. Most groups split 4 melee 4 ranged, 2 tanks, 2 melee dps, 2 ranged dps, and 2 healers. That would reduce group composition flexibility.
    This. Game will never see a healer who doesn't fight from ranged. If only because they're not going to rebuild the mechanics of dozens of old fights where the healer has to be away from the boss/party, such as Alex 4.
    (3)

  9. #9
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    A proper long/bastard sword dps, preferably in maiming armor (since its usually the heaviest looking available to dps). My personal pick would be rune knight, but given we have RDM, I'm willing to accept something mundane without the magic.
    (1)

  10. #10
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I'm still waiting on the Geomancer that took up two expansions of the Astrologian job story.
    (1)

Page 1 of 6 1 2 3 ... LastLast