SE makes the most money on mobile games because they have so many running for years, not the MMO or 'HD games' segments. With the argument that people will put 'lots of quarters' into a mobile game to get shortcuts and cosmetics it's not unrealistic for SE CEO to see this as an avenue for further growth. There is a segment of people who will pay for one-of-a-kind assets, imagine characters/skins/armor only you have in FFBE or even XIV kind of things.

There is also contribute to make assets that's happening today. I'm sure they know very well mods are a thing in XIV, and people actually 'pay' for commissions, want to bet they won't try to cash-in via the NFT route?

Crypto uses like 10% of the power that banking industry uses, although each transaction uses more energy than a Visa card swipe because of capita of resources so it's almost a hard argument to make. There is also the avenue that less than half of farming uses renewable energy. The industry should move faster towards it, even if it means send retiring crypto equipment to solar 'farms'. There needs to be movement towards renewables. Still doesn't solve chipset shortages, and driving up costs on customer-level PC electronics like GPUs. The rage is warranted in some sense, but it's also a correctable with time.