Which has nothing to do with any of the ping tools, but is the default state of every ISP. It's not normal to have 100+ ms ping. So why would any developer actively develop for such cases, when it's more common to have 10-60 ms ping?
It's plenty normal for those who don't live within a few miles of a datacenter. Internet data can only travel so fast, so distance absolutely plays a factor, you know? As an example, I'm sitting here with 75 ping to the game, but only 7 ping when I run a speed test.
Uh, I have been playing online games since I'm a teen, and I can count on my fingers the times I played games with 10-60 ms ping.
Because it's actually not uncommon to have the 100+ ms ping. Circumstances are different for many players, and this game is being catered to a broad, very casual audience (most of which wouldn't recognize that ping issues are even related to ping, or may not even know what even ping is).
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