Quote Originally Posted by Grebeny View Post
They do guides because people need them, if the toys give you out the battle, nobody will watch their guides. And if you check the streams of Xeno and other hardcore players as him, their views jump from 1k to 15k when there is new content that people want to see cleared. When you have more and more tools to clear it day one before guide and you will not need to figure it out blind, people will not go to watch them, but just go and clear. And don't forget no matter if you like or not specific streamer, this is business model. Streamers don't put "good job" comments as food on the table. Videos with high view count may help better with the food.
You do realize players like Xeno clear Ultimate long before any of these programs even work, yes? His viewership spikes on new content release because it's new and players enjoy watching him. Third party plugins and the like won't impact this whatsoever because the whole point of Week 1 or WF racing is how quickly they clear not simply showcasing the content itself. Most people watching his stream either can't raid themselves, have no desire to or already have statics that simply aren't running 12+ hour days. Hence why they watch, instead. Plugins have nothing to do with it.

Quote Originally Posted by Grebeny View Post
I agree for ultimates, so far I can't find full group of 8 people crazy enough to clear them entirely blind. I personally clear content only in blind, so if there is no people for something, I just avoid it until I find. But I am looking forward to it, there are few people that started to feel the hype for it.
Which isn't all that surprising. A lot of people don't want to invest the sheer amount of time blind prog demands. Or they simply don't find it fun. To each their own and all that.

Quote Originally Posted by Grebeny View Post
Something unrelated that I noticed. Stop the fake news. There is not a single streamer that was banned for using dps meter. Even Xeno, Zepla and Arthars agreed all banned streamers were using cheats after they saw more detailed info about what mods were used by banned streamers. SE do not ban for mass reports because they do this manually. For unaware souls, mass report ban works when it is bot enforcing the ban. The guy that became popular in Japan was banned once before for using cheating mods and it was not huge surprise for taking another one for it, it had nothing to do with him being massively reported because he is white in Japan as many tried to "fake news". My concern and all the points I explained down are related with possibility of SE to enforce their rules.
You should really take your own advice. First and foremost, only two streamers were banned. Neither one of them were cheating. They used a UI plugin which put abilities timers on the party list, something Yoshida has even said they're considering doing themselves. If you're seriously going to call putting a timer under Nascent Flash on the party list some massive gameplay cheat, well, you may want to scroll up and see what actual cheating looks like. Nevertheless, both were banned entirely due to report bombing. We know this because 5chan literally orchestrated it to "see whether SE was serious." In the case of the more recent example, practically everyone has denounced that as cheating. There's a massive difference between the JP streamers adding buff timers to their party list and someone who had a mini-map which displayed how to execute every single mechanic.

Quote Originally Posted by Grebeny View Post
Right now the arrogance of people that use insane amount of mods is in "they can't know if you do" because Yoshi said they don't want to add anti cheat, but that was not solid statement as it will never happen, this entirely depends on the community. At the same time way before anti cheats were a thing devs were just adding "traps". I believe system like this is used against mods in FF because there are really not a lot of them, but pretty much it works by the devs dowloading targeted mod and look how it interacts with the game. They find interactions that can't be achieved in normal play and add code to check if those actions are performed, this can be done both on game files and only client side stuff and server side changes. And SE may start doing this at any point if they decide specific part of the communiy crossed the line too far, as in my opinion they already did.
This is some tinfoil hat nonsense right here. The devs have never added "traps" or done anything of the sort. If they did, maybe they'd actually catch the multitude of bots destroying the crafting aspect of the game. Nevertheless, that isn't how developers work because it wouldn't be efficient. You're assuming these third party programs wouldn't be able to detect changes to the the very code they hook into to operate. Even on the assumption they couldn't, which is a massive assumption, it takes just a single person being banned for the programmers to immediately work on an update to get around it.

Nonetheless, it's not arrogance but simple pragmatism. Banning third party programs like mods, ACT and the like isn't cost efficient for SE. They will lose a sizable amount of money while gaining absolutely nothing for it. Hence why a certain website has been around for nearly a decade now.