It's always funny to me how people get overly defensive when their precious ToS breaking mods are in the spotlight


It's always funny to me how people get overly defensive when their precious ToS breaking mods are in the spotlight
The telegraph mod showed by Zepla a few months ago was never used in any stream during World First. The meteor gif circulating everywhere isn't even set in DSR, this is Thordan normal / Thordan EX arena. (and nobody who ever did DSR could mistake the two)


Oh, you absolutely can. Let's say you're half-asleep doing one last trial roulette before bed, and then suddenly get Thordan normal; I'd posit it's absolutely possible to have a confused/shocked half-awake moment of "WAIT WHY AM I HERE THIS ISN'T PROG NIGHT WHAT IS GOING ON" as the arena fades in and music starts, to the point you let out an involuntary confused/panicked "waugh!?" noise on Discord voice that makes your FC-mate (also in the roulette) erupt into helpless laughter at your expense.
(I was definitely awake after that, though...)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere


Since you were mentioning bard performance tools when discussing "a mod is a mod is a mod", it's worth noting that so far as I know, the bard performance tools aren't a mod -- they don't modify the game process or files in any way -- they're just an external tool that generates keyboard events as if you were pressing the keys.
Functionally, it's the same as the dumb thing I tried the one and only time I tried (unsuccessfully) to perform one of my own compositions live in game; I hooked up my trusty Yamaha keyboard/synth to the computer, and wrote a simple little program that basically went "When I push this note, type 'R'." and so on. Using this, I could go into bard performance mode and play a simple little melody.
Or I could open Notepad and 'play music' into a text file, because each music-keyboard key was being treated as an alphanumeric-keyboard key. (Don't you just love the part of the melody that goes "wqe544y234te273654e"? That's my favorite!)
Now, this didn't work out well for me; my muscle memory wanted to play chords, and that gives bard performance mode indigestion. So it was a pretty failed experiment, and I tossed the little program out.
But so far as I know, the various bard performance tools do fundamentally the same thing, albeit in an automated manner -- they load a music file and then 'play notes' by generating keyboard keypresses, not by changing the game itself.
Now, there's certainly a discussion going on in the community about "third party tools" in general; a bard performance program is definitely a third-party tool that impacts how you play the game. So is AutoHotKey, a generic Windows utility for automating tasks based on a key press, which can be used to automate crafting (by virtue of having it press whatever keyboard key you've bound in-game to a crafting macro made with the game's own built-in macro system, and do so repeatedly in order to let you craft en masse while you walk away from the keys). So is Discord voice chat, as much as I hate that example being used. You could argue that fancy gaming keyboards that give you some macro keys qualify.
But none of those a mod, inasmuch as none modify the game itself.
(Now, you could argue that the Discord overlay is a mod, inasmuch as it does interpose itself into the game's process in order to render the overlay. Anyway.)
This isn't to say there might not be some which are mods you load into the game that can play the music directly. It's just that most of the bard tools I've seen floating around aren't of that sort; they're just a thing that functions as "I press the keyboard keys, music happens."
Now, whether you consider there to be a significant difference between third-party tools (e.g. things which impact your gaming experience in general but which do not themselves alter the game in any way) and mods (e.g. things that actually modify the game data files, executable code, or memory space in some fashion) is maybe an interesting debate to have. But there is a difference between them on a technical level, and I'd argue that while it's easy to say "nothing that modifies the game -- e.g., no mods -- is allowable", trying to blanket define all third-party tools as a no-go is a path to madness.
Do you have a Logitech keyboard? Presumably the Logitech G-Center or whatever the heck they call their gaming software is running, and since you can tie multiple keystrokes to a single key on that keyboard... that's a third party tool that impacts gameplay. Do you use Discord voice for callouts in your static? That's a third-party tool that impacts gameplay. (I also think it's a straw-man example that derails these threads more often than not, but...) Do you use websites that track the spawn times of NMs in Eureka zones, so you know whether or not you can get Pazuzu to pop? Those websites are -- say it with me -- third party tools, under a strict reading of the term.
Now, obviously, the devs are not going to enforce a blanket ban on third-party tools, because that would be insanity, as the definition is simply too broad to be meaningful; many people have "third-party software" that impacts their gameplay which they don't even think about -- gaming peripheral software that's automatically installed for Logitech, Corsair, or Razer devices, which lets you change the DPI your mouse movement is registered as, or whatever else -- and SQEX would more or less end up banning the entirety of the PC playerbase. Which, one assumes, is not the outcome desired by any party involved in the debate.
So it does seem worthwhile to draw a distinction between what's a third-party tool (like a bard performance thing that just presses keys) and what's an actual mod that changes how the game itself functions (e.g. stuff like the Dalamud plugin system), rather than conflating the two; even if you disapprove of both, there is still a difference between the two classes of "things that alter your game experience in some fashion".
Last edited by Packetdancer; 08-05-2022 at 09:24 AM.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Since you were mentioning bard performance tools when discussing "a mod is a mod is a mod", it's worth noting that so far as I know, the bard performance tools aren't a mod -- they don't modify the game process or files in any way -- they're just an external tool that generates keyboard events as if you were pressing the keys.
So it does seem worthwhile to draw a distinction between what's a third-party tool (like a bard performance thing that just presses keys) and what's an actual mod that changes how the game itself functions (e.g. stuff like the Dalamud plugin system), rather than conflating the two; even if you disapprove of both, there is still a difference between the two classes of "things that alter your game experience in some fashion".
For quotes sake, I shortened your post- but thank you for such an informative response! I really do appreciate it, and what you say certainly makes sense.
I don't care why someone uses a mod or for what. If they are dumb enough to harass someone with it or broadcast they are using a mod (by whatever means) they earned the suspension or ban. Nothing more really needs to be said.

If it doesn't involve 'cheating' and is simply visual changes which only the player themselves see, and as long as people aren't posting graphic images of their character (which is what infuriates the devs), then I don't see a problem with mods.
I'd like to figure out what peoples' opinions on this is...
If it's cheating to use ACT's bot that gives players mechanic callouts, which are themselves limited and only really get into specifics when stuff is on the players' screen already (if at all), then would static members giving callouts to people also be considered cheating?
One is an automated process, the other is you bothering someone to give you the layout for you. Both accomplish the same thing, and you still need to know how to resolve the mechanic on both.
Is it not more cumbersome to, say... and taking something easy that a lot of people have done... take Construct 7's math thing. There are people with dyscalculia, and I do know someone whose issue was so severe she had issues clearing TEA's Limit Cut because she couldn't count. She had to resort to shapes rather than counting dots. When farming the Lighthouse, I had to resolve my own math mechanic and also look at her number and health in advance to tell her which number she had to go. And on one run, I had to do it for her and someone else who wasn't getting the mechanic. And I don't use voice chat, I had to type everything in.
Sure, it's a third party tool and that's a no-no. But if it's just to call mechanics out for people and give them a heads up on what they have to do, is it really cheating? Especially when you can replace it with other people, making it cumbersome for others to do so? Yeah, yeah, you're meant to go through content on your own... but let's be honest, even high-end raiders do call-outs. As I said: on both occasions, you still need to know how the mechanic is resolved. So you're really just automating the process, I assume.


One is a cheat in the fact that it slaps overlay over the screen telling you exactly where to go. The second is kind of lame but not that uncommon, especially when your ACT layout is just some guy avoiding mechanics while telling the new guy where to run to. Depending on the call out guy's day and energy your ACT might not run so fast. lolI'd like to figure out what peoples' opinions on this is...
If it's cheating to use ACT's bot that gives players mechanic callouts, which are themselves limited and only really get into specifics when stuff is on the players' screen already (if at all), then would static members giving callouts to people also be considered cheating?
One is an automated process, the other is you bothering someone to give you the layout for you. Both accomplish the same thing, and you still need to know how to resolve the mechanic on both.
Is it not more cumbersome to, say... and taking something easy that a lot of people have done... take Construct 7's math thing. There are people with dyscalculia, and I do know someone whose issue was so severe she had issues clearing TEA's Limit Cut because she couldn't count. She had to resort to shapes rather than counting dots. When farming the Lighthouse, I had to resolve my own math mechanic and also look at her number and health in advance to tell her which number she had to go. And on one run, I had to do it for her and someone else who wasn't getting the mechanic. And I don't use voice chat, I had to type everything in.
Sure, it's a third party tool and that's a no-no. But if it's just to call mechanics out for people and give them a heads up on what they have to do, is it really cheating? Especially when you can replace it with other people, making it cumbersome for others to do so? Yeah, yeah, you're meant to go through content on your own... but let's be honest, even high-end raiders do call-outs. As I said: on both occasions, you still need to know how the mechanic is resolved. So you're really just automating the process, I assume.
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