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  1. #1
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    C'mon, let's try to keep it civil. Even if folks don't agree, we don't need to go into personal attacks; it does no favors to the way your side of the debate comes across, for one thing.

    I don't care personally if another player uses Cactbot to help them; there are mechanics that are painful for colorblind folks, there are folks who are trying to learn the fight and want guidance without having to ask someone to raid call, etc. I'm not going to begrudge them that.

    Where it becomes an issue for me is when their use of Cactbot negatively impacts my experience. And whether or not folks in this thread agree on the matter of Cactbot itself, I hope we can all agree that "a member of my static refused to raid on patch day because Cactbot wouldn't work, thus inconveniencing seven other players" would count as one of those situations.

    When you join a static you commit to showing up at a specific time regularly. And sometimes RL happens, sure, but if you bail on the group and leave seven other people in the lurch consistently, that's a problem.

    When someone becomes reliant on an external guide—whether an automated one like Cactbot, or an organic non-bot (so far as you can prove, fleshlings) raid-caller like me—that can become a problem. But I'd argue the root of that problem isn't Cactbot (or the raid-caller), rather how the person uses them.

    It merely becomes an issue more often with Cactbot because of the fact that it stops working on patch days.

    If you use Cactbot as a sanity check on your own read of mechanics, and can raid on patch days just fine, no issue. If you rely on Cactbot but are doing the tier in PF and just choose not to raid when it doesn't work... well, I think you're using it wrong, but if you aren't causing problems for others it doesn't matter.

    But if you are part of a static, and demand others deviate from your agreed-upon schedule when Cactbot doesn't work, I would hope we can all agree that actually does count as a problem.
    (5)

  2. #2
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Outside of ACT, I wasn't particularly aware of much outside of graphics mods until more recently.

    I'm not about to start running anything beyond ACT myself, simply because even of some of those might be rather helpful (especially those which help with button bloat), I figure it's better to play without than deal with having my controls busted with each patch. It's pretty easy to go "oh, ACT's not updated yet" and just play without it. Relying on something that messes with hotbars breaking on patch day? No thanks.

    There are some, judging from the plugin descriptions, that appear to be exploiting details between the client and the server that could potentially allow for things that you couldn't do without that plugin. In particular, the glamour plates one comes to mind (probably better to not dive into specifics).

    That said, I really do wish SE would consider doing something about the button bloat. Some classes are really streamlined, and others just barely fit the class/role skills on 2 full pages of the cross hotbar (that's 32 unique button sequences).

    I recently tried setting up my PLD on my PS4 to see if I could put up with that until the PC sound issue is fixed, and although SE has done a wonderful job of creating a basic setup for controller play, I was rather annoyed to figure out that I needed all 32 combinations just for each unique class/role skill, and then still needed the double-tap L2/R2 features to add things like sprint, LB, teleport, return, and mount.

    Without completely dropping skills from my hotbar, it left no real wiggle room to group related skills together the way I'd like leading to some awkward button combinations required for certain scenarios in order to favor more common scenarios. Overall, I felt like I couldn't come close to the level of play I'm used to. I know a good deal of that comes down to practice, but when each action potentially requires 3 ordered key presses, having situations where you're trying to weave some OGCD in between two GCDs that differ in one of the first two key presses leads to a need to press buttons very quickly. If that happens during a GCD where you would ideally double-weave, you're suddenly needing to do somewhere in the ballpark of 3+ ordered button presses per second to avoid clipping your GCD. What if you're tying do that and switch targets in between? I hope your controller has a solid retirement plan.

    It's why, the few times I've tried to set up controllers, that I'll duplicate some OGCDs to different places so that I can hit them easily between whatever GCDs I happen to without having to release L2/R2 or do no more than add the other to the single I'm already holding.

    Making PvE combos work more along the lines of how they work in PvP would go a long way to making things more flexible on controller.

    If anything, I'm somewhat hopeful that things like that will get the console players to cry foul to the point where SE just incorporates QoL tweaks into the base game so everyone enjoys it without it being PC-specific or break with every patch.

    It'd be nice if plugins could be officially supported, but I'm pretty sure Sony would be the biggest hurdle even if SE was all for it otherwise. Sure, SE could just ignore that problem and provide it to PC users, but that wouldn't be very fair.
    (1)

  3. #3
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    This community acts like they are the game dcitators
    (2)

  4. #4
    Player
    DerpyWhiskers's Avatar
    Join Date
    Oct 2021
    Posts
    51
    Character
    Roxie Sugarbuns
    World
    Faerie
    Main Class
    White Mage Lv 90
    Didn't even know FF14 had a mechanic callout helper till this thread lol. But y'all do realize most if not all other MMO's have community sanctioned and widely used raid addons that popup warnings on screen for upcoming mechanics, right? Fighting with yourselves on a forum over how terrible and evil such a thing is, is truly a FF14-only concept.

    Also it's not exactly some nefarious James Bond badguy supercomputer conspiracy to figure out that an upcoming mechanic is gonna proc 2.5 secs after a boss hits 35% HP or whatever. Whether a popup on a screen tells you that or you are REALLY good with a stopwatch and mouse in your hand, you look ridiculous fighting over it.
    (1)

  5. #5
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DerpyWhiskers View Post
    Didn't even know FF14 had a mechanic callout helper till this thread lol. But y'all do realize most if not all other MMO's have community sanctioned and widely used raid addons that popup warnings on screen for upcoming mechanics, right? Fighting with yourselves on a forum over how terrible and evil such a thing is, is truly a FF14-only concept.

    Also it's not exactly some nefarious James Bond badguy supercomputer conspiracy to figure out that an upcoming mechanic is gonna proc 2.5 secs after a boss hits 35% HP or whatever. Whether a popup on a screen tells you that or you are REALLY good with a stopwatch and mouse in your hand, you look ridiculous fighting over it.
    The other big MMO also just lets you give them real money for in-game gold. Just because they design a bad game and rely on players to put it back together for them doesn't mean that's a norm to be embraced.
    (0)

  6. #6
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    720
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by DerpyWhiskers View Post
    Didn't even know FF14 had a mechanic callout helper till this thread lol. But y'all do realize most if not all other MMO's have community sanctioned and widely used raid addons that popup warnings on screen for upcoming mechanics, right? Fighting with yourselves on a forum over how terrible and evil such a thing is, is truly a FF14-only concept.
    Yoshida put in place measures so that FFXIV wouldn't be like other MMOs that have these raid add-ons. It's why Yoshida adamantly refuses to put in an official damage meter, because he believes that damage meters themselves are destructive. He wants the game to be approachable by casual players. That was a mission that was built in to the game from the onset almost ten years ago.

    If that was a mistake, then there are other MMOs that aren't run by Yoshida and his team. But many of us chose to play FFXIV over WoW, etc. intentionally. The majority of us players shouldn't have our game stolen from us because a handful of raiders transformed the endgame community into a mirror image of more toxic MMOs.
    (3)
    Last edited by caffe_macchiato; 01-16-2022 at 04:03 AM.

  7. #7
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by caffe_macchiato View Post
    because he believes that damage meters themselves are destructive.
    Just a quick correction: he doesn't believe damage meters are destructive/bad, which is evidenced in that he also utilizes them in an abstract way in-game (e.g.: Stone, Sky, Sea/The Lawns).
    He believes that certain players could misbehave and harass others if numbers are provided, meaning that he thinks it's the playerbase that's destructive.
    And, I mean... *waves arms at everyone*
    (4)

  8. #8
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by caffe_macchiato View Post
    Yoshida put in place measures so that FFXIV wouldn't be like other MMOs that have these raid add-ons. It's why Yoshida adamantly refuses to put in an official damage meter, because he believes that damage meters themselves are destructive. He wants the game to be approachable by casual players. That was a mission that was built in to the game from the onset almost ten years ago.

    If that was a mistake, then there are other MMOs that aren't run by Yoshida and his team. But many of us chose to play FFXIV over WoW, etc. intentionally. The majority of us players shouldn't have our game stolen from us because a handful of raiders transformed the endgame community into a mirror image of more toxic MMOs.
    I mean, he says this, but then makes a game where the raids have strict damage checks via enrages, thinks about damage for things like phys range "mobility tax", doesn't actively take any action against the existing damage meters, and so on.......
    (1)

  9. #9
    Player
    DkFusion's Avatar
    Join Date
    Oct 2013
    Posts
    104
    Character
    Nook Ni
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Imagine all those reports for harmless things that make some people so angry.....congesting reports of actual reports of harmful things. O.o
    (3)

  10. #10
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by MintnHoney View Post
    Just a quick correction: he doesn't believe damage meters are destructive/bad, which is evidenced in that he also utilizes them in an abstract way in-game (e.g.: Stone, Sky, Sea/The Lawns).
    He believes that certain players could misbehave and harass others if numbers are provided, meaning that he thinks it's the playerbase that's destructive.
    And, I mean... *waves arms at everyone*
    Yep that was what I got from Yoshida as well.

    He doesn't *want* to crack down on mods, but the GMs will handle it case by case if other players are being clearly harassed using those mods

    And nope, someone using Parsers for themselves or optimisation tools that don't actually change gameplay in any way does not count as harassment.

    Although that Cactpot line finder, yea that thing needs to go.
    (1)

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