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  1. #61
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ArkenaeuxBelmont View Post
    There's this odd mentality that TBN is like the god amongst mitigation CD's by people who haven't even read it's tooltip. It's an odd perception.
    For some bizarre reason, some folks seem to keep insisting that a shield that can burst in a matter of 3 seconds flat ( this has happened quite often ) and is explicitly tied to a damage resource that has to be constantly monitored and be available to use and has a 15 second cooldown, is perfectly comparable to Mitigation effects that last 6, 8, or even 10 seconds, that have additional, and even more powerful effects and benefits.

    Let's not forget that those tools cost some of the jobs absolutely nothing, either.
    (7)

  2. #62
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dracosavarian View Post
    For some bizarre reason, some folks seem to keep insisting that a shield that can burst in a matter of 3 seconds flat ( this has happened quite often ) and is explicitly tied to a damage resource that has to be constantly monitored and be available to use and has a 15 second cooldown, is perfectly comparable to Mitigation effects that last 6, 8, or even 10 seconds, that have additional, and even more powerful effects and benefits.

    Let's not forget that those tools cost some of the jobs absolutely nothing, either.
    Exactly. TBN is in no way even in the same league as Bloodwhetting/Holy Shelltron/Heart of Corrundum. It's this weird idea that because DRK has TBN, they don't need anything else.

    You can critique DRK without saying it's abysmal at its role. It's still a functional tank. But it's kit feels janky, there are so many baffling decisions in it that make no sense, and it didn't evolve *at all* from ShB.

    Why is Dark Mind still a thing? Missionary at least has purpose as a party mit for party wide AOE's, but Dark Mind? Archaic. Switch it to physical mit. Having it be magical mit only is painful.

    Oblation feels like a half finished fluff skill that's meant to morph into an upgraded version next expansion. As people said before, Shadowbringer is literally just Dark Passenger brought back, and 90% of the time you can't even see the animation because of other animations overwriting it.

    Enhanced Unmend is just flat out KEKW. Why.

    Abyssal Drain is literally only worth it if there's more than 4 mobs, and it's heal is still pathetic. Healing baked into the 1-2-3 is not enough sustain paired with Abyssal which is on a 60 second CD to begin with, AND shares a recast timer with Carve and Split, one of the MP regen skills DRK's need since, you know, TBN is eating away the MP which DRK also needs to upkeep its Darkness buff and maintain its own damage.

    The job is a chaotic mess. It functions and works, sure. Anything can function and work, especially in dungeons, but damned if it doesn't feel clunky and underpowered compared to the other 3 tanks.
    (4)

  3. #63
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yahallo View Post
    There should be some changes, like drk getting some more sustain, especially with Living Dead the way it is. Also, blood weapon really should just give 5 stacks of blood weapon rather than being a 10 second duration.
    Living Dead shouldn't even be on DRK at this point, Holmgang should. WAR has the resources to bring themselves out of Walking Dead, DRK has nothing to help. Reverse the two and it'd feel better, since DRK could buy time to get healed without fear of dying, WAR could heal itself out of danger and wouldn't need as much healer help with Walking Dead.
    (2)

  4. #64
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Living Dead shouldn't even be on DRK at this point, Holmgang should. WAR has the resources to bring themselves out of Walking Dead, DRK has nothing to help. Reverse the two and it'd feel better, since DRK could buy time to get healed without fear of dying, WAR could heal itself out of danger and wouldn't need as much healer help with Walking Dead.
    "Rage After Death" and "Darkness Chains". I approve of this switch.
    (4)

  5. #65
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Living Dead shouldn't even be on DRK at this point, Holmgang should. WAR has the resources to bring themselves out of Walking Dead, DRK has nothing to help. Reverse the two and it'd feel better, since DRK could buy time to get healed without fear of dying, WAR could heal itself out of danger and wouldn't need as much healer help with Walking Dead.
    While I agree, I wouldn't wish Living Dead on anyone lol.
    A skill that can kill you - and can even end EARLY by merely trying to work around the outrageous penalty attached has no place in a game that is clearly otherwise making strides in attempting to be accessible.

    It's provably the most complained about skill in the game for years, and DRK players deserve nothing less of flat out rework for putting up with such garbage tier design for so long.

    Holmang is wonderful
    (4)

  6. #66
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    While I agree, I wouldn't wish Living Dead on anyone lol.
    A skill that can kill you - and can even end EARLY by merely trying to work around the outrageous penalty attached has no place in a game that is clearly otherwise making strides in attempting to be accessible.

    It's provably the most complained about skill in the game for years, and DRK players deserve nothing less of flat out rework for putting up with such garbage tier design for so long.

    Holmang is wonderful
    I have to agree, I wouldn't wish LD on anybody. I'd prefer if your HP "froze" at 1%, halted all damage and healing intake, and DRK started building stacks through GCD attacks while WD is on. When WD ends, you're healed for a set percentage of HP times the number of GCD attacks you've used and the invuln ends. Something that should be able to let you come up to around 60-70% max HP at the best and stuck at 1HP without dying at the worst. Meaning it could be used while solo, and if the enemy dies shortly after WD kicks in before you can hit the enemy, you'll just be at 1HP when it ends. No death whatsoever, and it makes a very interesting and unique invuln.
    (2)

  7. #67
    Player
    SyerenLocke's Avatar
    Join Date
    Oct 2021
    Posts
    4
    Character
    Feyre Thorn
    World
    Siren
    Main Class
    White Mage Lv 56
    I still don't understand what people dislike about Scholar, of all the healers I like it the most. Scholar> Sage> Ast, then White Mage. I feel like with Scholar I have more choice on what I can do and when. Sage healing with damage is a cool idea but the damage to heal seems weak, it just feels like scholar without the fairy where you have to damage to do what the fairy does passively. Ast just seems sadly a bit dull since the patch, and white mage has always felt boring to me. I can only speak for my experience with healers, dont have too much else leveled up yet.
    (0)

  8. #68
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    From things I have heard and seen both Ninja and Dark Knight are in a bad place and need some fixes
    (0)

  9. #69
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SyerenLocke View Post
    I still don't understand what people dislike about Scholar, of all the healers I like it the most. Scholar> Sage> Ast, then White Mage. I feel like with Scholar I have more choice on what I can do and when. Sage healing with damage is a cool idea but the damage to heal seems weak, it just feels like scholar without the fairy where you have to damage to do what the fairy does passively. Ast just seems sadly a bit dull since the patch, and white mage has always felt boring to me. I can only speak for my experience with healers, dont have too much else leveled up yet.
    Because its capstone abilities conflict with each other. Dissipation removes the fairy, meaning you can't build fairy gauge for Fey Union, and you can't Summon Seraph. If you summon Seraph, you can't use Dissipation or Fey Union. If you use Fey Union, using anything else cancels it. Basically its 3 big moves conflict with each other, and that makes it janky.

    If I had my way Seraph would be the permanent upgrade to the fairy, the fairy gauge would replace aetherflow so the class revolved around that, and Dissipation would instead sacrifice some gauge to get the 20% healing output without sacrificing the fairy. In other words, make them synergize, not fight each other.
    (0)

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