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  1. #41
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cleretic View Post
    I'm getting rather tired of it, because I really am ready for a good talk about what was actually laid out.
    Same here, it's getting real old real quick. I've almost put several posters in these subforums on ignore, something I've never had the urge or wanted to do before now. I don't like that it's getting to this level either, it's reaching the point to where I see certain posters and want to just instantly disregard anything they state, which isn't healthy for discussion of lore.
    (6)

  2. #42
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lyth View Post
    Likewise, it's never definitively stated what Elidibus uses to power his Limit Breaks. There is, however, this unresolved bit of dialogue from your showdown with him (Hope's Confluence):

    What of it?! I have my mission! I am Elidibus! And it is my duty to steer mankind and the very star upon their true course. This I swore to... to someone. We spoke, and I swore... what? What did I...?

    Ah, poor old amnesic Elidibus. I really can't help but wonder if his Warrior of Light, his summoning magicks, and his 'Limit Breaks' all draw inspiration from a certain chance encounter on Elpis, countless years before. I'll laugh if he makes that promise after discovering the cause of the terrible cry from within the earth that set off the Final Days. Perhaps in a place in the depths with lots of Creation magic.
    I'm not sure that adds up. The promise he's struggling to remember simply seems to be the vow he would have given when he joined the Convocation, except his memory has failed to the point he can't even remember them.

    As for the Warrior of Light, we were specifically told in 5.3 that the incarnation Elidibus drew on is a Vrandtine legend - likely a previous life of Ardbert's soul-shard. That legend is the idea that Elidibus is manipulating everyone into thinking about and then drawing strength from their faith, so it makes sense that his "primal born of that faith" takes the form of their collective mental image of the hero.
    (1)

  3. #43
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    As retroactive lore goes, Dynamis does a fantastic job of explaining some mysteries and filling in odd holes and shining new light on old concepts (limit breaks, DNC and DRK, etc.) It's a very interesting addition and doesn't feel at all out of place in the lore.

    However, that doesn't change the fact that it was introduced VERY late in the story. It's easy to see why many people are frustrated that everything gets fixed by a new tool that is somehow the perfect answer to all the problems, rather than using all the existing tools in clever or unexpected ways.
    (5)

  4. #44
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cleretic View Post
    Honestly, the lore subforum's had a lot of that going on lately, a few people consistently stomping into discussion about any part of the story they don't like, going 'IT BAD' and derailing the entire discussion. I'm getting rather tired of it, because I really am ready for a good talk about what was actually laid out.

    On topic... I concur that DRK, WAR, and DNC may be manipulating dynamis to some extent, though I'd caution against saying it's absolutely true. The only thing I can say for certain is (probably) dynamis manipulation is Limit Breaks, since those are implied to be so; the Ancients in Ktisis using Limit Breaks is pretty easily explained as them temporarily pushing back against the lockdown restrictions. (Gameplay and story segregation / integration, amirite?)
    (6)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  5. #45
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I am personally interested in the following up on Dynamis and I really hope they delve into it in more detail and give it a more consistent structure. I just ask that they don't pull a WoW and completely forget about it as a plot point given its importance to the EW plot. They don't even have to base a main story around it, but have side stuff that helps explain it and ground it more in the rules of the game more. Show how it interacts with Aether in sundered beings and the like.
    (4)

  6. #46
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,980
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    I should say that, while Dancer definitely seems to some degree aware of dynamis, I don't think they're actively using it to nearly the degree that Dark Knight and, yeah, probably Warrior are. They definitely recognize it going wrong better than most, but they themselves don't seem to really use it. They don't wield emotions in any tangible way.

    I'd say that other than those two, Bard seems to be the most likely to be manipulating dynamis, but probably not deliberately. They're likely just seeing big dividends from 'inspiring people in battle' and have never seen that as anything more than 'people are just getting really pumped'. There's also some Black Mage ability descriptions in the Encyclopedia Eorzea that read a little dynamis-y, too.
    (7)

  7. #47
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Honestly, with the context of the Dancer quests and that Ground Zero was Thavnair. I'm a little disappointed no Dancer was within earshot for a:
    DNC: What do you say causes this? Emotional despair? Why that sounds like the Toten-... WAIT! One second! *starts dancing, smoke comes out of people and materializes elsewhere as an enemy* Now! Kill it!
    (8)

  8. #48
    Player
    Veloran's Avatar
    Join Date
    Dec 2019
    Posts
    665
    Character
    Vane Weaver
    World
    Diabolos
    Main Class
    Gladiator Lv 84
    Quote Originally Posted by Lyth View Post
    The Mistborn analogy doesn't apply well here. The central problem is 'main villain is immortal, nobody can defeat him.' When the resolution to that conflict is 'The protagonist was secretly more powerful than she realized', then there never was a conflict to begin with. It doesn't really matter when you introduce that fact. Deus Ex Machina eliminates the central conflict by sidestepping it. Sanderson's point about having a 'victory condition' is important. He contrasts Helm's Deep and Pelennor Fields in that the solution to both problems is similar (big army shows up, we win), but one has a foreshadowed victory condition (survive for five days) and the other does not. Without that victory condition, there is no dramatic tension, because you can just win at any point that you feel like. You can, however, distract the audience from that condition, which is why its to your advantage to introduce the rules of the game earlier rather than later.
    But all of that does apply to Dynamis? All of the pieces are only set on the table in the final 90% of the story, and then are only moved into position in the final zone, equivalent to like the last page of the book. In terms of "victory condition", Dynamis is like if Aragorn was getting ready to charge out of the hall at the end of Helm's Deep when a bird flies in through the window with a note saying "you've survived five days of suffering, the Elves could never have done this, look to the East!" It's an element introduced at the very end that provides both the impetus and resolution to the central conflict. Beforehand we could not have even guessed that this would be the central conflict because neither Meteion nor Dynamis had been revealed to the audience.

    The main conflict is an ideological one. Stand up to Meteion, and show her your will to live.
    But it isn't an ideological conflict, not strictly speaking. The conflict, indeed the entire history of the world up until this point, revolves around the physical capability to utilize Dynamis. Simply showing Meteion a will to live means nothing because she is perfectly willing to suffocate such a will with her overwhelming power. And that overwhelming power can only be counteracted with Dynamis. The main conflict is that the villain is undefeatable without this deus ex machina entered into the plot in the final moments of the story.

    When you have limited information to go on, you have to be careful not to infer more than you actually can.
    The issue here is that we are being asked to look in on critical plot elements, character motivations, and decisions/actions that exist, effectively, within a void of knowledge. As Sanderson notes, a magic's integration into the story is reliant on how well the reader understands it. As it is we don't understand it at all, and neither do the characters in the story, so a very large part of the narrative is reliant on the reader not thinking critically about something that we have very limited information about.

    I'm sure that we'll learn more as we go. For one, there is a lot about Void Magic and the Voidsent that we still yet don't know, and this is probably the one thing that I'm the most curious about. I wouldn't be surprised if we get a referential tie in here somewhere, especially given that Diabolos was the creator of Dynamis in FFXI.
    This is currently the most interesting aspect of Dynamis to me as well, as it could potentially explain various things about the Voidsent or why the Void reads as having no aether despite clearly containing matter and energy. To clarify, the reason why I have no issue with this is because the Void and Voidsent are mostly unexplained or at least have some clear contradictory workings at the moment, while numerous other elements (certain jobs, Omega situation, LBs, etc) already had various other explanations that were at least as sufficiently explained as being one type of energy versus a new one. That, and unlike the Void many of these other elements were already thought to be well understood beforehand, in the sense that characters had recognized them to be aetherical in nature. The Void, however, has much more mystery to it and therefore more room for new explanations.
    (4)

  9. #49
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't think that there was a need to discuss Dynamis at all for the main conflict to exist. The Final Days dates back to Shadowbringers. There also wasn't a need to discuss Dynamis to resolve the main conflict. That comes from the Azem soul crystal, Bunny Magic, an irritated Ascian, King Bowser, and the power of friendship. All of these things were also discussed in previous expansions. Dynamis just provides an interesting framework that links these threads together, while also adding to that sense that there's a lot more to the world that we just don't understand yet. It's also one of the few ways that you can justify something being stronger than Azem at this point, since brute force by means of Aether manipulation doesn't seem to work. Something that properly has mastery over Aether and Dynamis, on the other hand...

    I think that it's going to be a good jumping off point into whatever comes up next.
    (6)

  10. #50
    Player
    Theozilla's Avatar
    Join Date
    Feb 2020
    Location
    Gridania
    Posts
    129
    Character
    Eboshi V'teor
    World
    Goblin
    Main Class
    Dragoon Lv 100
    Dynamis having a lot of unknowns and comparatively less research is also quite fitting since Dynamis is heavily inspired by and referencing Dark Energy, which is a phenomena that is also very (relatively) unknown unexplored/less researched in real life as well.
    (10)

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