Apparently nothing. Nothing is a realistic DRK change for savage.
Apparently nothing. Nothing is a realistic DRK change for savage.
Looks like tanks are perfectly balanced as they are
Well boys and girls, it looks like we may have ourselves a WAR expansion on our hands. Won't know for sure until probably the next patch, but things are sure looking that way. But hey, at least DRK gets to have damage this time.
That comment didn't age well when world first clear had a DRK and a GNB. Also Balance discord literally says to play any of the tank jobs you find fun as they're all pretty close to each other. Sure DRK could maybe use some changes, but it's not unplayable.
The comment aged completely fine. Nobody ever claimed that DrK is unplayable, or rather not viable, just that it absolutely isn't fun to play and has a completely disjointed job kit. Said disjointed kit however still gets the job done, all tanks can survive savage tank mechanics and that is all you technically need.
Obviously you would see a DrK in savage, especially when it and GnB are the two tanks with the highest dps, something that definitely plays a big part during the world first race.
I also wouldn't take what the Balance says in regards to jobs as gospel. A lot of the people there are "performance people", they couldn't care less about how terrible a job feels to play as long as it puts out respectable numbers, something DrK currently does.
Last edited by Absurdity; 01-05-2022 at 05:05 PM.
Idk but it's exaggerated to say that it'll be a WAR expac like that. I do think DRK could use some changes but it's still doing its job. I also think it's fair that WAR doesn't have the highest DPS when it has so much self sustain, same with PLD. Obviously you can't have the most self sustain and highest DPS all in one. And on the point of fun, fun is subjective. I enjoy DRK. Not saying it is perfect, because it isn't, but I'm having fun with it regardless.
If an expansion is mostly dungeons for you... Then yes, WAR do shine. Alas, it's mostly about raids where DRK do perfectly fine.
The devs still balance things for dungeons though, and often (or at least as far as I can remember) do so in a way that doesn't negatively effect raid performance.
That's the same as having you don't need that other arm since you have that other arm that works just fine.
Or that you aren't allowed to enjoy or give feedback on certain content because you are fine in another type of content.
I am an advocate of DRK buffs they have issues in dungeons, but when people say they struggle in raids too this is just false because they do not! DRK is an one armed dungeon tank, this is true.
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