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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    They only do DPS balancing .05, you'll have to expect job changes in large patches.

    Dark Knight is likely left alone.

    Gunbreaker DPS nerfs probably.

    Paladin Atonement buff, maybe Blades.

    Warrior, likely left alone, possible BW Healing nerf.
    I think they'd sooner go the route of buffing WAR in the event of a AoE nerf to Bloodwhetting. SE seems incredibly averse to nerfing jobs even to their own detriment. Which is why I fear RPR will absolutely dominate for most of this expansion.

    As for DRK. Unfortunately, they'll do nothing. They don't seem to believe Blood Weapon, TBN or LD have any issues and JP isn't nearly as upset over them as we are.
    (6)
    Last edited by ForteNightshade; 01-02-2022 at 11:42 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #12
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Undeadfire View Post
    They only do DPS balancing .05, you'll have to expect job changes in large patches.

    Dark Knight is likely left alone.

    Gunbreaker DPS nerfs probably.

    Paladin Atonement buff, maybe Blades.

    Warrior, likely left alone, possible BW Healing nerf.
    Does not buffing tank dps to DRK levels result in over-buffing tank damage upwards? DRK currently does 70% of dmg of SAM, while GNB did ~57% of SAM's dmg in ShB.
    (1)

  3. #13
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Somnolence View Post
    Does not buffing tank dps to DRK levels result in over-buffing tank damage upwards? DRK currently does 70% of dmg of SAM, while GNB did ~57% of SAM's dmg in ShB.
    We're seeing a similar ratio of tank to DPS damage as we saw in Stormblood, which was a lower ratio than tank to DPS damage in (3.2+) Heavensward, and that never felt like tanks were dealing too much damage. Shadowbringers was an anomaly with ultra-low tank damage, and honestly never felt like it was in a good place re: Your contribution to the group effort if you were playing a tank. We're more or less back to what it feels like the game "should" be, in that regard.

    The only time tank damage has really felt like it might be a little too high was in Gordias (3.0-3.1), where tanks were dealing 80% the damage of the highest DPS classes - and even then, it was practically unheard of for groups to bring more than two tanks.
    (4)

  4. #14
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'll laugh if C&S doesn't gain even a modest self-heal.
    (4)

  5. #15
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,406
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    I'll laugh if C&S doesn't gain even a modest self-heal.
    You probably will. Expect C&S to never change and always be coupled to AD.
    (2)

  6. #16
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Don't expect any changes, DRK's damage is too high so they will consider that is a good enough reason to not touch the job regardless of how the community feels. They've always taken the easy route to balancing jobs and sticking to the easiest way to rework a job so that they can balance it in the future just by adjusting numbers.
    (5)

  7. #17
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    1. Living Dead changes. Separate walking Dead from the doom mechanic by simply placing doom on the player. Make walking Dead apply invulnerability.

    2. Another combo or soul eater removal. I'm so sick of this combo. It's been 3 expansions with the same thing.

    3. More mitigation or survivability.

    4. More group utility
    (0)

  8. #18
    Player
    Rayplicant's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Misty Pancake
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Crater View Post
    We're seeing a similar ratio of tank to DPS damage as we saw in Stormblood, which was a lower ratio than tank to DPS damage in (3.2+) Heavensward, and that never felt like tanks were dealing too much damage. Shadowbringers was an anomaly with ultra-low tank damage, and honestly never felt like it was in a good place re: Your contribution to the group effort if you were playing a tank. We're more or less back to what it feels like the game "should" be, in that regard.

    The only time tank damage has really felt like it might be a little too high was in Gordias (3.0-3.1), where tanks were dealing 80% the damage of the highest DPS classes - and even then, it was practically unheard of for groups to bring more than two tanks.
    Not to mention healers, especially white mages in ShB, were doing as much or more than some tanks. I don't think a job that spams one button (glare) should be doing more DPS than a job with an actual damage rotation. Tanks should probably be closer to DPS jobs in terms of damage.
    (1)

  9. #19
    Player
    Rayplicant's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Misty Pancake
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I don't expect any changes but...

    I think the most likely change will be buffs to paladin dmg potency. Whether that will be on their Confiteor combo or added to atonement etc. who knows. If that happens pld might be a very good choice otherwise Drk isn't looking as bad as an off-tank imo. Pld is the odd one out right now with it's dmg being quite a bit lower than the other 3 tanks.

    Now obviously dmg is not everything but looking at Drk, it's issues are mostly with blood weapon and living dead. Neither of those thing will effect it's ability to clear content in a raid environment. The low dmg on pld looks like a bigger issue right now.
    (0)

  10. #20
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    You probably will. Expect C&S to never change and always be coupled to AD.

    I seriously hate these being tied together. Would much rather that AD have up to 2 charges so Drk has a little more to help it on those big pulls, even if they gave the healing a potency nerf on top of it going to 2 charges at least it would be better than it is right now. I mean, I can almost audibly hear a healer groan when they see the tank is a Drk because of their lower self healing capabilities. Then again, right now it just feels like they made it so everything has to hit like a mack truck. Guess we'll see how that changes as higher ilvl gear comes into play.
    (0)

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