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  1. #81
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Stanelis View Post
    Running it with a healer who know to use Esuna.
    Thats a healer problem, not a dungeon problem.
    (2)

  2. #82
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sathona View Post
    Thats a healer problem, not a dungeon problem.
    To be fair, it's been a while since we've had a dungeon I can recall that had an Esuna-cleansable debuff that was actually important to cleanse (as opposed to, like, 6 seconds of poison or paralysis), much less one that had that *and* a heal-to-full-to-cleanse Doom. (Albeit in separate boss fights.)

    So healers may well not even read the tooltip on that debuff to notice it's why someone dies on their first run. I try to read tooltips of any unfamiliar debuff (especially if it has a Esuna marker!), but I know that's a lot harder for controller players.

    It's not really an excuse, mind you. But it is at least an explanation.
    (0)

  3. #83
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Packetdancer View Post
    To be fair, it's been a while since we've had a dungeon I can recall that had an Esuna-cleansable debuff that was actually important to cleanse (as opposed to, like, 6 seconds of poison or paralysis), much less one that had that *and* a heal-to-full-to-cleanse Doom. (Albeit in separate boss fights.)

    So healers may well not even read the tooltip on that debuff to notice it's why someone dies on their first run. I try to read tooltips of any unfamiliar debuff (especially if it has a Esuna marker!), but I know that's a lot harder for controller players.

    It's not really an excuse, mind you. But it is at least an explanation.

    Interestingly enough, the new Healer Role quest specifically refreshes using Esuna as part of the healer role experience. .. This is probably why.
    (3)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #84
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Packetdancer View Post
    To be fair, it's been a while since we've had a dungeon I can recall that had an Esuna-cleansable debuff that was actually important to cleanse (as opposed to, like, 6 seconds of poison or paralysis), much less one that had that *and* a heal-to-full-to-cleanse Doom. (Albeit in separate boss fights.)
    YMMV for DoTs, but cleansing paralysis is always worth it.
    (1)

  5. #85
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by SnowVix View Post
    YMMV for DoTs, but cleansing paralysis is always worth it.
    In a light party or if only one or two people are affected, I absolutely agree. So in a dungeon, yes, always worth it... though I have encountered many a healer that habitually just doesn't.

    In a full party, though, unless your co-healer is also doing so (which, in my DF experience, they are often not) or only one or two people are hit, it frequently isn't worth it.

    The average paralysis debuff is around, what, 10 seconds, maybe 15? With a 2.5s cast time, cleansing 8 people would take 20 seconds (assuming your cast on yourself isn't interrupted by said Paralysis). Obviously most people will have a shorter GCD, but not enough so that paralysis won't expire on its own before you finish cleansing it from everyone.

    So in, say, Puppets' Bunker, I'll cleanse my own paralysis, that of any caster DPS, the tank if there is still more than 5 seconds left in that debuff after I finish with the casters, and otherwise let it fall off on its own.
    (0)

  6. #86
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Packetdancer View Post
    So in, say, Puppets' Bunker, I'll cleanse my own paralysis, that of any caster DPS, the tank if there is still more than 5 seconds left in that debuff after I finish with the casters, and otherwise let it fall off on its own.
    I generally don't cleanse the tank unless I see for sure that our assigned mob was interrupted, because that's their own dang fault.
    (0)

  7. #87
    Player
    Lumecastor's Avatar
    Join Date
    Mar 2021
    Location
    Gridania
    Posts
    1
    Character
    Lume Castor
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    I'm sorry but I had no issue going through any of the mentioned dungeons. Dead ends isn't hard...it just requires too to pay attention? Are you trying to imply you'd rather play something more akin to FF13 where you just walk forward and stuff happens?????

    Like i don't get whats there to complain about? Isn't the whole premise of the game that you're getting stronger and overcoming harder trials? Wouldn't having the instances be harder feel more in line what what you (the WoL) has to go through. I'm just not sure what your issue is. All games ramp up difficulty near the end of the story.
    (5)

  8. #88
    Player
    Reaver1236's Avatar
    Join Date
    Dec 2021
    Location
    HELL YEAHHH
    Posts
    77
    Character
    Hunky Reaver
    World
    Cactuar
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Lumecastor View Post
    I'm sorry but I had no issue going through any of the mentioned dungeons. Dead ends isn't hard...it just requires too to pay attention? Are you trying to imply you'd rather play something more akin to FF13 where you just walk forward and stuff happens?????

    Like i don't get whats there to complain about? Isn't the whole premise of the game that you're getting stronger and overcoming harder trials? Wouldn't having the instances be harder feel more in line what what you (the WoL) has to go through. I'm just not sure what your issue is. All games ramp up difficulty near the end of the story.
    Chill with the personal attacks :|
    (0)

  9. #89
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Same story every expansion launch.

    "I died X times in dungeon, it's too hard"
    "Final trial is too hard, it WILL be nerfed" (no it won't)

    How about getting good, and pressing buttons.
    (2)

  10. #90
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    I smell a bait post. Was the pot in need of stirring again?
    (4)

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