The ground markers clearly show which way the Butterflies are pointing.
They are once you know they're there. I genuinely didn't notice them at all until my friend pointed them out. The whole room is yellow yellow yellow and those markers are orange. My eyesight is godawful and I know that but yeah they definitely could stand to stand out a little more lol
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
There's markers? I've been doing it based on the butterflies themselves. That's a game changer.
My only gripe with The Dead Ends is the incurable doom on the last boss if one screws up the butterfly mechanic.
So many times I get this dungeon and the healer bites it to this mechanic and leaves the group working down the boss without heals and hopefully we don't have a DRK and can finish up.
This dungeon makes me want to run expert as a RDM just to clean up others crap.
It's not incurable, it goes away if you heal the person to full. If a healer dies to it I... I mean I can only assume they either don't know that or are standing in a bunch of other things too lolMy only gripe with The Dead Ends is the incurable doom on the last boss if one screws up the butterfly mechanic.
So many times I get this dungeon and the healer bites it to this mechanic and leaves the group working down the boss without heals and hopefully we don't have a DRK and can finish up.
This dungeon makes me want to run expert as a RDM just to clean up others crap.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
This game may be better for you, sir. https://www.youtube.com/watch?v=sM_em824wh0For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol
"push to make everything hardcore" and "FFXIV" ...
This must be a massive troll. There's no way you can be serious.... The MSQ is so "hardcore" you can literally beat nearly all of it with flawless AI party members and 90% of the content is dialogue and cutscenes. How much less "hardcore" can it even be?
dead ends isnt particularly hardcore, this feels like a skill issue
Is it still a necro if the thread is from this year?
????
The Dead Ends is not a hard dungeon at all.
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