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  1. #91
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    When new savage raids drop i wipe like 50 to 70+ times on them at different stage / phases of the fights when they are still fresh / unknown before gettng it too, maybe because i'm getting older and i learn slower but in the end, i get it. You just persevere.

    Wiping 4 times on one boss before getting it isn't "elitism".

    Please... Don't go back playing most super nintendo games.
    (1)
    Last edited by Katt_Felista; 01-02-2022 at 08:10 PM.

  2. #92
    Player
    ijuakos_xqwzts's Avatar
    Join Date
    Oct 2013
    Posts
    161
    Character
    Erin Grayfox
    World
    Goblin
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Reaver1236 View Post
    Nope. There is no visual indicator for the beam attack in the last boss for instance. It just randomly beams half the circle. You have to memorize which one it's going to do first (it's Left first, then Right, then Left).
    The wing glows on which side it's about to attack.

    Quote Originally Posted by Avidria View Post
    The only annoying part of that fight is the butterflies, imo, because it is kinda hard to tell which way they're facing when they're so uniform in color.
    The butterflies have little circles on the ground below them and on those circles, a directional arrow. Much more helpful IMO.

    Quote Originally Posted by Stanelis View Post
    Running it with a healer who know to use Esuna.
    Not for me. But I only run it as healer and I know about Esuna

    Quote Originally Posted by Quintessa View Post
    Ra-La is a joke once you realize he just jumps all over the place. The second boss though, yeah he's a problem.
    But the second boss never moves!
    (0)

  3. 01-02-2022 08:26 PM

  4. #93
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    What’s gross is that 9 people upvoted it, what’s even more gross is what a massive joke the previous 3 or 4 dungeons were effectively being the easiest leveling dungeons to date
    (5)

  5. #94
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by ijuakos_xqwzts View Post
    The butterflies have little circles on the ground below them and on those circles, a directional arrow. Much more helpful IMO.
    To be fair, I've been told by friends that the ground markers are almost impossible to see against the ground color itself if you've got certain types of colorblindness, and I grant that mechanic would probably be extremely annoying if you had to rely solely on the butterfly model itself. So I'm willing to honestly say that some folks having trouble with that particular mechanic may come down as much to an unfortunate color choice as anything else. (I gather the Prance circles are also difficult to see for the affected folks, so that could affect that mechanic a bit as well.)

    But in the past when it's become evident that a marker critical to a mechanic is not visible to some significant percentage of colorblind folks, the devs have changed the color (or in some cases, added a pattern to make it more visually distinguishable). Witness how they shifted the color of the zombie goo puddles in one Bozja critical engagement so they were visible against the ground, and added markers to the color zones for another. So I kinda suspect that the subjective invisibility of those ground markers is a transient problem and will be tweaked in some upcoming patch.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #95
    Player
    Croweyes's Avatar
    Join Date
    Sep 2014
    Posts
    218
    Character
    Rouvaldr Zazan
    World
    Balmung
    Main Class
    Marauder Lv 100
    Imagine playing for 4 expansions, leveling to 90, seen nearly every mechanic the game has along the way, and still have people complain about how basic MSQ dungeon is still "to hard".
    (2)
    Challenge the weak to make them strong.

  7. #96
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Croweyes View Post
    Imagine playing for 4 expansions, leveling to 90, seen nearly every mechanic the game has along the way, and still have people complain about how basic MSQ dungeon is still "to hard".
    well, likely a booster, so of course the fight is "hard"
    (0)

  8. #97
    Player
    Visanis's Avatar
    Join Date
    Nov 2017
    Posts
    80
    Character
    Visanis Mitsuna
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reaver1236 View Post
    For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol
    If you think any of the mechanics are close to extremes, nevermind savage, then you clearly haven't touched a piece of content above normal.

    Also The Burn and Heroes Gauntlet were never even somewhat hard, if you really think that they were then I would've pitied you to have to seen Steps of Faith when that released.

    But perhaps the problem lies solely on you for not learning mechanics, markers and generally how to play the game after 90 levels?
    (3)

  9. #98
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I find Amaurot harder than The Dead Ends...
    (1)

  10. 01-02-2022 10:45 PM

  11. #99
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jirah View Post
    What’s gross is that 9 people upvoted it, what’s even more gross is what a massive joke the previous 3 or 4 dungeons were effectively being the easiest leveling dungeons to date
    I gotta say they really kicked it in the right direction at first with the Tower of Zot. All those AoEs from the Magus Sisters were like... daaaaaaang. I still avoided mostly everything and didn't die but it was MUCH more intense than the first Lightwarden was.

    After that, though? Yeah. The rest of the dungeon bosses were mostly jokes. Still see people unsure of what to do from time to time, though. Especially on Hermes. As a Sage main I'm always ready to heal spam after each and every knockback window for the poor sods that get sent flying.
    (3)

  12. #100
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Knot_D View Post
    I find Amaurot harder than The Dead Ends...
    Amaurot was harder than the Dead Ends because I keep falling asleep when I play it.
    (3)

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