The problem here is between the chair and the screen.
I just did dead ends as a healer and could do this while watching netflix. Plenty of time to deal with mechanics and plenty of time to heal those that struggle with them.
The problem here is between the chair and the screen.
I just did dead ends as a healer and could do this while watching netflix. Plenty of time to deal with mechanics and plenty of time to heal those that struggle with them.
Kupo these mechanics always happen at the same time so keep the faith and once you memorize them they are very easy. Nothing is randomized here kupo <3
Kupo!
MMMMMMMMMM....this was some tasy trolling. Good work. My troll hearts swells with pride.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
OMG Mist Dragon lol When I see that instance I instantly quit. Its not worth my time.For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol
I'm not a hardcore raider, but have done Extremes as my endgame since late SB (been playing since ARR) and just finally tried Savages this raid tier (friends convinced me P1S is BASICALLY equal in difficulty to HydEx, so I finally gave it a try and got my clears and a couple P2S clears on the side). But the FIRST bosses' "wind blowing the AOEs" kept killing me. It's not immediately obvious what's going on there. While "weather" effects in fights are often not things they throw around for no reason, I think it was about 3 runs before I figured out what the pattern of the AOE movement there was based on - the wind direction. I thought they were just random and had no way to find the holes.
And I say this as a person who enjoyed those fights - I'm a healer main but when I got SCH/SMN to 90 at the end of Elpis, I swapped to my GNB I had been running dailies with and ran Laby 2.0 and Ultima on it, and that second Dead Ends boss fight was especially awesome as a tank. Rotating around the boss with that epic music playing is just a ton of fun if you AREN'T on a Caster/Healer.
So I loved the dungeon and the fights...but I can see how the difficulty was a BIT punishing for MSQ content. MSQ is supposed to be easy enough for just about everyone to clear and for people to even manage with semi-braindead-NPCs (or semi-braindead-PCs, for that matter). And several of the fights are a BIT harder than that.
Other than the wind blowing first boss, I didn't have TOO MANY problems (the only time I tend to take damage on the 2nd or 3rd fight are if I get greedy), but I can still see it was probably harder than it should have been. The glowing wing on the final boss is also easy to miss at first, especially since everything there is already bright blue and gold and the visual for the wing is bright blue-green so somewhat easy to miss. Especially since I wasn't thinking the fights would be Extreme-level difficulty in some of the mechanics. Savage raiders don't think much of Extreme heroes like myself, but Ex's are still a tier of difficulty above normal content and that matters in being able to recognize and survive mechanics. If you do harder stuff (like Savage) frequently, your uptake is probably far faster than average. Even doing Extremes you're a leg up.
So I can see how people who DON'T tend to do anything that isn't MSQ would have trouble with their first Dead Ends run(s).
EDIT:
Wait...the what now? o.O
I'm going to have to go do these again just to see this. This is the first I've ever heard of it and I never noticed it while running...that IS a raid thing; normal MSQ type content doesn't tend to have the arena layout as a hint to mechanics. That's wild...yeah, so the fights are probably even harder than I thought! I'll have to reevaluate, as this makes it clear OP is more right, not less...
Last edited by Renathras; 06-17-2022 at 12:10 AM. Reason: Marked with EDIT
People die to a boss in a dungeon and suddenly the dungeon is "hardcore". lol
The best part about this thread is that a death isn't enough to kill the party. Even if it's the healer, tanks are usually able to sustain themselves against dungeon bosses. So if you're just there for the story and die during a boss fight, the rest of your party will be able to push onwards just fine.
There's also an arrow on the ground pointing the way they're facing
Much easier to see imo because that fight is just one big blur of same color nonsense
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
Kupo, think about it like flatulence and just go the opposite way <3 kupo...
...hmm that might be fighting against the poot which would be like typhoon poots....
I dunno kupo <3 lol just go the opposite way hehe <3 kupo
Kupo!
PEBCAK error.
Problem Exists Between Chair And Keyboard.
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