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  1. #181
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    The problem here is between the chair and the screen.

    I just did dead ends as a healer and could do this while watching netflix. Plenty of time to deal with mechanics and plenty of time to heal those that struggle with them.
    (8)

  2. #182
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Kupo these mechanics always happen at the same time so keep the faith and once you memorize them they are very easy. Nothing is randomized here kupo <3
    (4)
    Kupo!

  3. #183
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    MMMMMMMMMM....this was some tasy trolling. Good work. My troll hearts swells with pride.
    (2)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  4. #184
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reaver1236 View Post
    For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol
    OMG Mist Dragon lol When I see that instance I instantly quit. Its not worth my time.
    (1)

  5. #185
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NegativeS View Post
    3. Literally every mechanic in all three bosses was visual AOE indicators. You would have to be visually impaired to have any problem with them. Apologies if you are visually impaired.
    I'm not a hardcore raider, but have done Extremes as my endgame since late SB (been playing since ARR) and just finally tried Savages this raid tier (friends convinced me P1S is BASICALLY equal in difficulty to HydEx, so I finally gave it a try and got my clears and a couple P2S clears on the side). But the FIRST bosses' "wind blowing the AOEs" kept killing me. It's not immediately obvious what's going on there. While "weather" effects in fights are often not things they throw around for no reason, I think it was about 3 runs before I figured out what the pattern of the AOE movement there was based on - the wind direction. I thought they were just random and had no way to find the holes.

    And I say this as a person who enjoyed those fights - I'm a healer main but when I got SCH/SMN to 90 at the end of Elpis, I swapped to my GNB I had been running dailies with and ran Laby 2.0 and Ultima on it, and that second Dead Ends boss fight was especially awesome as a tank. Rotating around the boss with that epic music playing is just a ton of fun if you AREN'T on a Caster/Healer.

    So I loved the dungeon and the fights...but I can see how the difficulty was a BIT punishing for MSQ content. MSQ is supposed to be easy enough for just about everyone to clear and for people to even manage with semi-braindead-NPCs (or semi-braindead-PCs, for that matter). And several of the fights are a BIT harder than that.

    Other than the wind blowing first boss, I didn't have TOO MANY problems (the only time I tend to take damage on the 2nd or 3rd fight are if I get greedy), but I can still see it was probably harder than it should have been. The glowing wing on the final boss is also easy to miss at first, especially since everything there is already bright blue and gold and the visual for the wing is bright blue-green so somewhat easy to miss. Especially since I wasn't thinking the fights would be Extreme-level difficulty in some of the mechanics. Savage raiders don't think much of Extreme heroes like myself, but Ex's are still a tier of difficulty above normal content and that matters in being able to recognize and survive mechanics. If you do harder stuff (like Savage) frequently, your uptake is probably far faster than average. Even doing Extremes you're a leg up.

    So I can see how people who DON'T tend to do anything that isn't MSQ would have trouble with their first Dead Ends run(s).

    EDIT:

    Quote Originally Posted by Kavkavu View Post
    Look at the floor, there are actual lines on the textures that mark the safe zones between the lasers.
    Wait...the what now? o.O

    I'm going to have to go do these again just to see this. This is the first I've ever heard of it and I never noticed it while running...that IS a raid thing; normal MSQ type content doesn't tend to have the arena layout as a hint to mechanics. That's wild...yeah, so the fights are probably even harder than I thought! I'll have to reevaluate, as this makes it clear OP is more right, not less...
    (0)
    Last edited by Renathras; 06-17-2022 at 12:10 AM. Reason: Marked with EDIT

  6. #186
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kavkavu View Post
    Look at the floor, there are actual lines on the textures that mark the safe zones between the lasers.
    is this the butterfly?
    I thought you should pay attention what side they were facing?
    like the bits in Prae's 2nd part.
    (0)

  7. #187
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    People die to a boss in a dungeon and suddenly the dungeon is "hardcore". lol

    The best part about this thread is that a death isn't enough to kill the party. Even if it's the healer, tanks are usually able to sustain themselves against dungeon bosses. So if you're just there for the story and die during a boss fight, the rest of your party will be able to push onwards just fine.
    (1)

  8. #188
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by hagare View Post
    is this the butterfly?
    I thought you should pay attention what side they were facing?
    like the bits in Prae's 2nd part.
    There's also an arrow on the ground pointing the way they're facing
    Much easier to see imo because that fight is just one big blur of same color nonsense
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  9. #189
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Kupo, think about it like flatulence and just go the opposite way <3 kupo...

    ...hmm that might be fighting against the poot which would be like typhoon poots....

    I dunno kupo <3 lol just go the opposite way hehe <3 kupo
    (2)
    Kupo!

  10. #190
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    PEBCAK error.

    Problem Exists Between Chair And Keyboard.
    (1)

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