dead ends isnt particularly hardcore, this feels like a skill issue
dead ends isnt particularly hardcore, this feels like a skill issue
Is it still a necro if the thread is from this year?
????
The Dead Ends is not a hard dungeon at all.
Troll thread
Debate aside, I can't help but felt reminded by how they wrote their last sentence. It reads eerily similar to that one troll who was arguing about prime numbers & autumn season or something several months ago...
Yo I absolutely love the prime number thread. It's such a lovely topic.
Fair enough... but it was a different paradigm, where the "holy trinity" was tank/heals/slow,CC .... so it was a different playstyle. Not as twitchy. It feels like the more jump rope extreme FFXIV gets the more like an FPS the fights feel like.
Considering the turn based roots of FF, it's quite a different style.
I take it you didn't heal in your EQ raids. Complete heal chains were very jump rope-y. I don't miss having to do those for hours on end.
Oooh, shiney...
Probably partly right. I remember having to stare at the wall when coordinating AoEs mezzes with my fellow raid enchanters because we couldn't look at anything else without lagging. But we also had 72 cats to herd and if there are punishing mechanics constantly multiple members of each group, the raid will fail. So older MMOs relied more on random attacks than the patterns we see in XIV and heavily on boss cues or sometimes just prior knowledge from trial and error. Every raid guild took their assorted strategies to the grave since we were all competing and there wasn't just one true strategy that was always used.
It really isn't that much harder than Amaraut was when it was released. That and most of the mechanics that do happen in that dungeon are survivable if the healer remembers to actually use esuna instead of just running around and healing all day. The only mechanic that can be a bit of a problem is the double aoe on the final boss, since everyones gear is level synced and the dps have low defense, so if the healer doesn't get them nearly topped off and/or the tank and maybe a caster uses their mitigations, it can result in the dps just outright dying.
However, I've not really seen the double aoe deaths for months and mostly see people dying to the second boss due to misjudging the missile fire. The first boss is kind of rough if people haven't seen the mechanics yet and the healer doesn't normally esuna.
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