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  1. #161
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    dead ends isnt particularly hardcore, this feels like a skill issue
    (2)

  2. #162
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Is it still a necro if the thread is from this year?
    (2)

  3. #163
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    ????

    The Dead Ends is not a hard dungeon at all.
    (3)

  4. #164
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Troll thread
    (1)

  5. #165
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reaver1236 View Post
    So you say it's the "hardest" but you wouldn't call it "hard"... Logic = FAIL.
    If you have a bunch of toddlers in front of you, one of them is going to be the oldest one. That doesnt mean they are old.
    (1)

  6. #166
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,875
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Saraide View Post
    If you have a bunch of toddlers in front of you, one of them is going to be the oldest one. That doesnt mean they are old.
    Debate aside, I can't help but felt reminded by how they wrote their last sentence. It reads eerily similar to that one troll who was arguing about prime numbers & autumn season or something several months ago...
    (1)

  7. #167
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Debate aside, I can't help but felt reminded by how they wrote their last sentence. It reads eerily similar to that one troll who was arguing about prime numbers & autumn season or something several months ago...
    Yo I absolutely love the prime number thread. It's such a lovely topic.
    (0)

  8. #168
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ApolloGenX View Post
    Fair enough... but it was a different paradigm, where the "holy trinity" was tank/heals/slow,CC .... so it was a different playstyle. Not as twitchy. It feels like the more jump rope extreme FFXIV gets the more like an FPS the fights feel like.

    Considering the turn based roots of FF, it's quite a different style.

    I take it you didn't heal in your EQ raids. Complete heal chains were very jump rope-y. I don't miss having to do those for hours on end.
    (0)
    Oooh, shiney...

  9. #169
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,467
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raige View Post
    I like to think that the only reason the playstyle was what it was then, and not this fast action driven mmo jump ropey thing was impart due to technical limitations. As our technology evolved, so did the mmo.
    Probably partly right. I remember having to stare at the wall when coordinating AoEs mezzes with my fellow raid enchanters because we couldn't look at anything else without lagging. But we also had 72 cats to herd and if there are punishing mechanics constantly multiple members of each group, the raid will fail. So older MMOs relied more on random attacks than the patterns we see in XIV and heavily on boss cues or sometimes just prior knowledge from trial and error. Every raid guild took their assorted strategies to the grave since we were all competing and there wasn't just one true strategy that was always used.
    (0)

  10. #170
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    It really isn't that much harder than Amaraut was when it was released. That and most of the mechanics that do happen in that dungeon are survivable if the healer remembers to actually use esuna instead of just running around and healing all day. The only mechanic that can be a bit of a problem is the double aoe on the final boss, since everyones gear is level synced and the dps have low defense, so if the healer doesn't get them nearly topped off and/or the tank and maybe a caster uses their mitigations, it can result in the dps just outright dying.

    However, I've not really seen the double aoe deaths for months and mostly see people dying to the second boss due to misjudging the missile fire. The first boss is kind of rough if people haven't seen the mechanics yet and the healer doesn't normally esuna.
    (3)

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