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  1. #1
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reaver1236 View Post
    The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work.

    Have you tried not standing in the bad?
    (1)

  2. #2
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LilyPendragon View Post
    Have you tried not standing in the bad?
    Or seeing the big glowing pulsating wing being lifted into the air and thinking "Hmm... something bad is about to happen on that side. I better not stand there."
    (1)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ArkenaeuxBelmont View Post
    Or seeing the big glowing pulsating wing being lifted into the air and thinking "Hmm... something bad is about to happen on that side. I better not stand there."
    Remember the days when MMO's didn't just display everything on screen so you had to figure out AoE ranges yourself or had to actually read quest dialogue because it didn't just auto mark destinations on your map for you? lol
    (2)

  4. #4
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Remember the days when MMO's didn't just display everything on screen so you had to figure out AoE ranges yourself or had to actually read quest dialogue because it didn't just auto mark destinations on your map for you? lol
    Yeah, but I was a hardcore raider in EQ.... it wasn't group jump rope.....although I did play a chanter and had to keep the Rathe mezzed FOREVER in that fight.... we don't have stuff like that here.
    (2)

  5. #5
    Player
    Raige's Avatar
    Join Date
    Oct 2012
    Location
    Limsa-Lominsa
    Posts
    88
    Character
    Raige Osata
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Yeah, but I was a hardcore raider in EQ.... it wasn't group jump rope.....although I did play a chanter and had to keep the Rathe mezzed FOREVER in that fight.... we don't have stuff like that here.
    Ahh. The days where as long as the Tanks and Healers weren't bad and you had 87hrs to raid, you'd undoubtedly win. I do miss them but I also don't want those days back! haha
    (2)

  6. #6
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Raige View Post
    Ahh. The days where as long as the Tanks and Healers weren't bad and you had 87hrs to raid, you'd undoubtedly win. I do miss them but I also don't want those days back! haha
    Fair enough... but it was a different paradigm, where the "holy trinity" was tank/heals/slow,CC .... so it was a different playstyle. Not as twitchy. It feels like the more jump rope extreme FFXIV gets the more like an FPS the fights feel like.

    Considering the turn based roots of FF, it's quite a different style.
    (0)

  7. #7
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ApolloGenX View Post
    Fair enough... but it was a different paradigm, where the "holy trinity" was tank/heals/slow,CC .... so it was a different playstyle. Not as twitchy. It feels like the more jump rope extreme FFXIV gets the more like an FPS the fights feel like.

    Considering the turn based roots of FF, it's quite a different style.
    Except the game hasn't been getting more jumprope extreme in dungeon content.

    They are all the same mechanics, used before, over and over again.
    (1)

  8. #8
    Player
    Raige's Avatar
    Join Date
    Oct 2012
    Location
    Limsa-Lominsa
    Posts
    88
    Character
    Raige Osata
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Fair enough... but it was a different paradigm, where the "holy trinity" was tank/heals/slow,CC .... so it was a different playstyle. Not as twitchy. It feels like the more jump rope extreme FFXIV gets the more like an FPS the fights feel like.

    Considering the turn based roots of FF, it's quite a different style.
    I like to think that the only reason the playstyle was what it was then, and not this fast action driven mmo jump ropey thing was impart due to technical limitations. As our technology evolved, so did the mmo.
    (0)

  9. #9
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ApolloGenX View Post
    Fair enough... but it was a different paradigm, where the "holy trinity" was tank/heals/slow,CC .... so it was a different playstyle. Not as twitchy. It feels like the more jump rope extreme FFXIV gets the more like an FPS the fights feel like.

    Considering the turn based roots of FF, it's quite a different style.

    I take it you didn't heal in your EQ raids. Complete heal chains were very jump rope-y. I don't miss having to do those for hours on end.
    (0)
    Oooh, shiney...